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<title>Plugins - 3DS Max - Download Rapidshare Filesonic Megaupload 3D VFX Tutorials &amp; Graphics Stuff - GFXScene</title>
<link>http://gfxscene.com/</link>
<language>ru</language>
<description>Plugins - 3DS Max - Download Rapidshare Filesonic Megaupload 3D VFX Tutorials &amp; Graphics Stuff - GFXScene</description>
<generator>DataLife Engine</generator><item>
<title>EdgeChEx 6.0.0 Max 2008-2012 32/64bit</title>
<guid isPermaLink="true">http://gfxscene.com/plugins/7738-edgechex-600-max-2008-2012-3264bit.html</guid>
<link>http://gfxscene.com/plugins/7738-edgechex-600-max-2008-2012-3264bit.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/EdgeChEx_q.jpg" alt="http://img.gfxscene.com/EdgeChEx_q.jpg" width="574" height="520" /><br />
<p class="common"><span class="commonbold">Information:</span></p>
<p class="common">This plugin allows to create                  chamfer (simple and advanced) selected edges and extrude new polygons                  after chamfer.</p>
<p class="commonbold">Requirements:</p>
3ds Max 2008 or higher<br />]]></description>
<category><![CDATA[Plugins, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sat, 02 Jul 2011 16:33:40 +0000</pubDate>
</item><item>
<title>Glu3D v1.3.36 &amp; Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit</title>
<guid isPermaLink="true">http://gfxscene.com/plugins/7715-glu3d-v1336-pwrapper-v1016-for-3dsmax-2012-32bit64bit.html</guid>
<link>http://gfxscene.com/plugins/7715-glu3d-v1336-pwrapper-v1016-for-3dsmax-2012-32bit64bit.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1308986249635.jpg" alt="http://img.gfxscene.com/1308986249635.jpg" /><br /><strong>Glu3D v1.3.36 &amp; Pwrapper v1.016 for <span id="IL_AD3" class="IL_AD">3DsMax</span> 2012 32Bit/64Bit</strong><br />
<p><span class="textocontenidoWelcome">glu3D is a complete system that  makes easy making liquids in Autodesk's 3dsMax, Maya and XSI. glu3D uses  particles to simulate the liquid behavior, and a multi-resolution  polygonal surface is also generated to display the liquid </span><span class="textocontenidoWelcome">surface.</span></p>]]></description>
<category><![CDATA[Plugins, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Wed, 29 Jun 2011 15:51:01 +0000</pubDate>
</item><item>
<title>SitniSati DreamScape 2.5F for 3ds Max 2012 (32/64Bit)</title>
<guid isPermaLink="true">http://gfxscene.com/plugins/7603-sitnisati-dreamscape-25f-for-3ds-max-2012-3264bit.html</guid>
<link>http://gfxscene.com/plugins/7603-sitnisati-dreamscape-25f-for-3ds-max-2012-3264bit.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/16668IMM1308210670287_2.jpg" alt="http://img.gfxscene.com/16668IMM1308210670287_2.jpg" /><br />SitniSati DreamScape Ver2.5F for 3DsMAX 2012 32Bit/64Bit</p>
<p>DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects. We have created an API for those who would like to create custom filters for terrain processing and modification. DreamScape&rsquo;s Terra also allows importing standard DEM, SDTS and Terragen files. The possibilities are unlimited.</p>
<p>&nbsp;<img src="http://img.gfxscene.com/link.png" alt="http://img.gfxscene.com/link.png" />&nbsp; <a href="http://cgtorrent.net/details.php?id=26" target="_blank">http://cgtorrent.net/details.php?id=26</a></p>]]></description>
<category><![CDATA[Plugins, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sun, 19 Jun 2011 13:03:33 +0000</pubDate>
</item><item>
<title>MultiScatter 1.1.07a For 3dsMax2009-2012</title>
<guid isPermaLink="true">http://gfxscene.com/plugins/7586-multiscatter-1107a-for-3dsmax2009-2012.html</guid>
<link>http://gfxscene.com/plugins/7586-multiscatter-1107a-for-3dsmax2009-2012.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/9920677623.jpg" alt="http://img.gfxscene.com/9920677623.jpg" /><br /><strong>&nbsp;</strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>MultiScatter</strong> is a plug-in for 3ds max which works with V-Ray and  	Mental Ray rendering systems. It is possible to create complicated scenes  	with a huge amount of objects easy and quickly with the aid of this plug-in.<br /> Usually scenes in 3ds max with a great amount of even identical objects take  	a lot of space on HDD, consumes a lot of time for loading, and it is very  	hard to work with. MultiScatter is created to solve these problems. The  	scene containing 500 000 identical objects created with 3ds max 2008  	occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and  	still containing the same 500 000 objects the scene can take just 250Kb.<br /> The most exciting feature of MultiScatter is a quick generation of an array  	of objects right before rendering. Those very 500 000 objects are created in  	only 2 seconds before rendering. Another outstanding MultiScatter ability is  	uploading and downloading from VRayProxy memory if needed (as and when  	necessary). This allows the application of polygon models without missing  	productivity and capacity of RAM.<br /> Animated objects support and animated VRayProxy support allows creating huge  	amounts of animated objects. Now with MultiScatter it is possible to create  	the whole forest of wind-shaken woods.<br /> The support of 64-bit systems and multi core processing allows MultiScatter  	to create and render, for example, forest or even a city in a blink of an  	eye.<br /> MultiScatter includes integrated procedure map/card - MultiScatterTexture.  	This card helps to create uncountable amount of various tones to gain a more  	realistic appearance of the scenes with huge number of similar objects.  	There can be, for example, different tones of leaves in a forest or various  	colours of cars at the parking area. MultiScatterTexture is able also to  	define different tones for the mixing materials, cards, etc.<br /> MultiScatterTexture may be applied both to the MultiScatter objects and to  	any other objects at the scene.</p>
<p><img src="http://img.gfxscene.com/link.png" alt="http://img.gfxscene.com/link.png" />&nbsp;&nbsp;&nbsp; <a href="http://cgtorrent.net/details.php?id=25" target="_blank">http://cgtorrent.net/details.php?id=25</a></p>]]></description>
<category><![CDATA[Plugins, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Thu, 16 Jun 2011 09:51:40 +0000</pubDate>
</item><item>
<title>Krakatoa1.6.1.44739</title>
<guid isPermaLink="true">http://gfxscene.com/plugins/7585-krakatoa16144739.html</guid>
<link>http://gfxscene.com/plugins/7585-krakatoa16144739.html</link>
<description><![CDATA[<p><span class="i_plot"><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/Krakatoa%20Splash_Mar20_tk107.jpg" border="0" alt="" /></span></p>
<p>&nbsp;</p>
<p><span class="i_plot"><br /> It provides a pipeline for acquiring, caching, transforming, modifying,  deforming, culling, shading and rendering vast quantities of particles  at unprecedented speed to represent natural phenomena like dust, smoke,  silt, ocean surface foam, plasma and even solid objects. Krakatoa&trade;  integrates well with Particle Flow, the flexible 3ds Max built-in  Event-Driven Particle System, and provides data exchange capabilities  for sharing particles with other 3D and simulation applications.<br /> <br /> <br /> <br /> The rendering features include Particle and Voxel representation of the  same data, support for shading and texturing using standard 3ds Max maps  and materials; Particle Self-Shadowing and Shadow Casting from and onto  matte objects; support for per-particle Scatter, Emission, Absorption  and Density data, Various Light Scattering models incl. Isotropic, Phong  Surface, Schlick and Henyey-Greenstein; Environment Reflections; Motion  Blur and Depth Of Field effects; Ambient Participating Medium  Extinction and more.<br /> <br /> <br /> <br /> The Particle Manipulation pipeline includes Particle Culling using  arbitrary geometry and Particle Deformations using 3ds Max deformation  modifiers and Space Warps like Bend, Twist, PathDeform and Free Form  Deformation lattices; Particle Retiming using custom graphs, offset and  limit range behaviors; Particle Data Channels access via a powerful  node-based MagmaFlow editor; read and write access to particle data via  MAXScript</span></p>
<p>&nbsp;</p>
<p><img src="http://img.gfxscene.com/link.png" alt="http://img.gfxscene.com/link.png" />&nbsp;&nbsp;&nbsp; <a href="http://cgtorrent.net/details.php?id=24" target="_blank">http://cgtorrent.net/details.php?id=24</a></p>]]></description>
<category><![CDATA[Plugins, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Thu, 16 Jun 2011 09:40:03 +0000</pubDate>
</item><item>
<title>Onyx Garden Super Bundle With Treestorm 3dsmax 2008-2011</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7572-onyx-garden-super-bundle-with-treestorm-3dsmax-2008-2011.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7572-onyx-garden-super-bundle-with-treestorm-3dsmax-2008-2011.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1zzkmzt.jpg" alt="http://img.gfxscene.com/1zzkmzt.jpg" /></p>
<p>&nbsp;</p>
<p>Onyx Garden Super Bundle 2 (incl. Onyx Grass) With Treestorm 3dsmax 2008-2011</p>
<div style="overflow: hidden; color: #000000; background-color: transparent; text-align: left; text-decoration: none; border: medium none;">Info:<br /> TREE STORM plugin for Autodesk 3ds Max is a breakthrough product -  originally developed and produced in 1998 - is the first 4D modeler for  trees ever developed.<br /> <br /> This plugin package enables you to model trees created with OnyxTREE  BROADLEAF, OnyxTREE CONIFER, and OnyxPALM generators or TREE CLASSIC  generator directly into Max and animate the trees on the wind. <br /> <br /> You also get : The new OnyxGARDEN Suite for Windows, a cost saving  collection of five stand-alone plant creators - generators accompanied  with 350+ plants libraries!<br /> # OnyxBAMBOO <br /> # OnyxTREE BROADLEAF <br /> # OnyxTREE CONIFER<br /> # OnyxFLOWER <br /> # OnyxPALM</div>
<div style="overflow: hidden; color: #000000; background-color: transparent; text-align: left; text-decoration: none; border: medium none;"></div>
<div style="overflow: hidden; color: #000000; background-color: transparent; text-align: left; text-decoration: none; border: medium none;"></div>
<div style="overflow: hidden; color: #000000; background-color: transparent; text-align: left; text-decoration: none; border: medium none;"><img src="http://img.gfxscene.com/link.png" alt="http://img.gfxscene.com/link.png" />&nbsp;&nbsp; <span style="color: #3366ff;"><a href="http://cgtorrent.net/details.php?id=15" target="_blank">http://cgtorrent.net/details.php?id=15</a></span></div>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Mon, 13 Jun 2011 00:28:58 +0000</pubDate>
</item><item>
<title>OnyxGARDEN SuperBundle 2</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7571-onyxgarden-superbundle-2.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7571-onyxgarden-superbundle-2.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/7420449751.jpg" alt="http://img.gfxscene.com/7420449751.jpg" /><br /><br /><span style="font-family: Tahoma;">Content<br /> <strong>TREE STORM 2010</strong> ... plugin for 3ds Max 6,7, 8, 2008, 2009 and 2010 (both 32 and 64bit)<br /> <strong>OnyxGARDEN Suite 2</strong> ... set of creator/generator/editors<br /> <strong>OnyxBAMBOO</strong> ... creator/generator/editor + bamboo libraries<br /> <strong>OnyxTREE BROADLEAF</strong> ... creator/generator/editor + broadleaf libraries<br /> <strong>OnyxTREE CONIFER</strong> ... creator/generator/editor + conifer libraries<br /> <strong>OnyxFLOWER</strong> ... creator/generator/editor + flower libraries<br /> <strong>OnyxGRASS</strong> ... creator/generator/editor + grass libraries<br /> <strong>OnyxPALM</strong> ... creator/generator/editor + palm libraries<br /> <strong>Onyx2Max</strong> ... plugin for 3ds Max 2008, 2009 and 2010 (both 32 and 64bit)</span>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Mon, 13 Jun 2011 00:06:18 +0000</pubDate>
</item><item>
<title>SpeedTree v5.0</title>
<guid isPermaLink="true">http://gfxscene.com/application/7569-speedtree-v50.html</guid>
<link>http://gfxscene.com/application/7569-speedtree-v50.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/7433034564.jpg" alt="http://img.gfxscene.com/7433034564.jpg" /></p>
<p>&nbsp;</p>
<p>SpeedTree is a powerful toolkit for creating and rendering vegetation in games.<br /> SpeedTree Modeler will change the way you think about procedural content  creation. Never again will artists need to sacrifice design choices and  settle for a look and feel bound by a limited set of quirky function  buttons.<br /> We've got an answer for all facets of real-time tree rendering: art  assets, tree modeling, lighting, physics, and run-time performance &ndash; you  name it, we've got you covered.<br /> <br /> SpeedTree 5.0 for real-time development<br /> Version 5.0 has reached maturity and has been officially released! This  feature-packed, complete vegatation solution has all the tools needed to  make your trees come true.<br /> <br /> Industrial Light &amp; Magic has licensed SpeedTree&reg; Cinema, the newest  member of the renowned SpeedTree line, offering procedural and hand  modeling options for unprecedented speed and precision in tree design.</p>]]></description>
<category><![CDATA[Application, Plugins, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sun, 12 Jun 2011 23:57:01 +0000</pubDate>
</item><item>
<title>SIGERTOOLS VR Studio Setup Pro v.1.1.3</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7558-sigertools-vr-studio-setup-pro-v113.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7558-sigertools-vr-studio-setup-pro-v113.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1301559281863.jpg" alt="http://img.gfxscene.com/1301559281863.jpg" /><br />SIGERTOOLS is a plugin f automating studio lighting setups f use with the Autodesk 3ds Max and V-Ray rendering engine.<br />KEY FEATURES<br />Live creation of Studio Setups.<br />Quick access to all of the items properties.<br />Completely customizeable generated Platfm Objects (shape, length, height, width, roundness, material, etc.).<br />Completely customizeable generated Softboxes (light parameters, shape, length, width, etc.).<br />Completely customizeable generated Reflects (col, shape, length, width, etc.).<br />Pre-built studio lighting and camera setups.<br />Adapts V-Ray settings depending on choosen resolution.<br />Switch between Low and Production settings in one click.<br />Extended System of Presets.<br />Compatible with 3ds Max 2010, 2011.<br />Compatible with V-Ray 2.0<br />Friendly and simple interface]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sat, 11 Jun 2011 11:40:00 +0000</pubDate>
</item><item>
<title>RayFire Tool plugin 1.55 for 3ds Max 9 - 2012</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7508-rayfire-tool-plugin-155-for-3ds-max-9-2012.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7508-rayfire-tool-plugin-155-for-3ds-max-9-2012.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/Rayfire-Tool_2.jpg" alt="http://img.gfxscene.com/Rayfire-Tool_2.jpg" /><br />
<div align="center"><strong>RayFire Tool plugin 1.55 for 3ds Max 9 &ndash; 2012</strong></div>
<p><strong>RayFire Tool</strong> gives you the ability to fragment, destroy, demolish, wreck, break  down, wreak havoc, blow up, burst, detonate, explode and do other  similar things you have always dreamed of to do in Max&hellip;</p>
<p><strong>Feature list</strong></p>
<p>* Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max. <br /> * Nvidia PhysX Force support <br /> * Nvidia PhysX Glueing <br /> * Interactive Dynamic Demolition System for Nvidia PhysX engine <br /> * Uniform, Irregular and Continuous Fragmentation types <br /> * Voronoi and Wood Splinters Fragmentation types <br /> * Draw Fragment mode <br /> * Fragmentation by custom shapes <br /> * Reactor Rigid Body dynamic support <br /> * Interactive Layer Manager <br /> * Automatic update system</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Tue, 24 May 2011 22:48:15 +0000</pubDate>
</item><item>
<title>Happy digital Autograss v1.03 Max 9.0-2012 32/64</title>
<guid isPermaLink="true">http://gfxscene.com/application/7502-happy-digital-autograss-v103-max-90-2012-3264.html</guid>
<link>http://gfxscene.com/application/7502-happy-digital-autograss-v103-max-90-2012-3264.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/PgEr6ma.jpg" alt="http://img.gfxscene.com/PgEr6ma.jpg" /><br />Autograss is your one-click grass solution<br />for V-Ray<br /><br />Select your object, click Autograss, and you&rsquo;re done. You&rsquo;ve got photorealistic grass that renders in V-Ray for 3ds Max.<br />Advanced multi-threaded memory<br />management<br /><br />Autograss uses Happy Digital&rsquo;s advanced memory management system. That means Autograss uses only a fixed amount of RAM no matter how much grass is in the scene, whether it&rsquo;s a one-acre lawn or an entire golf course. No crashes, no nonsense. And it&rsquo;s fully multi-threaded, so all your cores are driven to their full potential.<br />Realistic grass presets<br /><br />Autograss includes eleven preset grass types covering the most commonly used grasses. You don&rsquo;t need to model any grass. The scientists at Happy Digital studied radiometrically calibrated photographs to ensure the grass presets have true-to-life shape and color when used with V-Ray&rsquo;s physical cameras and sun / sky system, from sunrise to sunset. In addition to these presets, Autograss provides you with mapping and variation to produce special effects like worn-out trails and lawnmower paths.<br />Easy. Fast. Realistic.]]></description>
<category><![CDATA[Application, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sun, 22 May 2011 19:45:51 +0000</pubDate>
</item><item>
<title>Orbaz Patricle flow box #2 V1.07. &amp; Particle Flow box #3 V1.531 Max 2012 32/64bit</title>
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<link>http://gfxscene.com/application/7501-orbaz-patricle-flow-box-2-v107-particle-flow-box-3-v1531-max-2012-3264bit.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/jNF5gG5.jpg" alt="http://img.gfxscene.com/jNF5gG5.jpg" /><br />BOX #2<br />The latest provocative package of particle awesomeness from The Wizard of OrbaZ is Particle Flow Tools: Box#2 Pro. This easy-to-use new software integrates with the Particle Flow system to let you create sophisticated, realistic physics simulations.<br />Taking advantage of the powerful PhysX&trade; simulation engine from NVIDIA&reg; (included free, works with and without PhysX-enabled hardware), Box#2 Pro provides operators and tests to replicate real-world effects such as natural and man-made forces, binding particles together and then breaking the bonds, collisions between particles and with other objects, and more. Also included are several new Birth operators that are optimized for physics simulations as well as a preset flow that makes initial setup a snap. To top it all off, Box#2 Pro gives you three new modifiers that allow particles to interact with standard mesh objects in mind-blowing ways.<br />Box #3<br />The Wizard of OrbaZ presents Particle Flow Tools: Box#3 Pro: a toolset for creating your own Particle Flow tools. You can build standard operators and tests as well as those that use icons. Box#3 Pro lets you save your results as presets that you can choose from a list, or as standard actions that show up in the Particle View depot. The built-in visual editor, as easy to use as Particle View but far more versatile, lets you combine 27 different suboperators (elements) to customize a data flow to suit your needs perfectly.<br />Box#3 Pro also includes two new Cache operators for making Particle Flow more efficient and seven customizable presets that show off the incredible power of this new tool (with more on the way). And so you can distribute your custom PFlow operators to the rest of your team, Orbaz provides a free read-only version of Box#3 Pro, plus a demo version for trying out the software before you buy.B<br /><br /><br />]]></description>
<category><![CDATA[Application, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sun, 22 May 2011 19:44:30 +0000</pubDate>
</item><item>
<title>MultiScatter 1.1.07a For 3dsMax 2009-2012 32/64bit</title>
<guid isPermaLink="true">http://gfxscene.com/application/7500-multiscatter-1107a-for-3dsmax-2009-2012-3264bit.html</guid>
<link>http://gfxscene.com/application/7500-multiscatter-1107a-for-3dsmax-2009-2012-3264bit.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/hE3e5Dj.jpg" alt="http://img.gfxscene.com/hE3e5Dj.jpg" /><br />MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.<br />New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. And more!<br />MultiScatter allows VRay and Mentalray to generate huge amount of objects in array.<br />The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.<br />Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.<br /><br /><br />]]></description>
<category><![CDATA[Application, Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sun, 22 May 2011 19:43:10 +0000</pubDate>
</item><item>
<title>The Complete Range Of Xfrog Software &amp; Tutorials</title>
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<link>http://gfxscene.com/application/7397-the-complete-range-of-xfrog-software-tutorials.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1216341.png" alt="http://img.gfxscene.com/1216341.png" /><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1216361.png" alt="http://img.gfxscene.com/1216361.png" /><br />
<div align="center"><strong>The Complete Range Of Xfrog Software &amp; Tutorials</strong></div>
<p>&nbsp;</p>
<br /> Xfrog 3.5 Standalone &ndash; <br /> Xfrog 5.0 for Maya &ndash; <br /> Xfrog 4.5 for Cinema 4D &ndash; <br /> Xfrog Tune &ndash; <br /> Complete Xfrog tutorial set &ndash;<br /><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1220871.png" alt="http://img.gfxscene.com/1220871.png" /><br />Xfrog Full is our windows-based modeler which contains all the modeling  features of Lite, plus has animation capabilities - all sliders can be  keyframed and the result imported into Maya, 3ds max, Lightwave, and  Cinema4D. Xfrog 3.5 Full has many thousands of users worldwide,  including Sony Imageworks, Intel Research, the BBC, Moving Picture  Company, and many more. Xfrog 3.5 Full contains the most advanced  modeling and animation functionality available for organic use.]]></description>
<category><![CDATA[Application, Plugins, Plugins - 3DS Max, Tutorials]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sat, 07 May 2011 11:48:50 +0000</pubDate>
</item><item>
<title>Baroque furniture 3d models</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7375-baroque-furniture-3d-models.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7375-baroque-furniture-3d-models.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1304341217_baroque.jpg" alt="http://img.gfxscene.com/1304341217_baroque.jpg" /><br /><strong>Baroque furniture 3d models</strong><br />9 models in max format | 147 Mb]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Tue, 03 May 2011 11:26:01 +0000</pubDate>
</item><item>
<title>UV Packer 1.11 (incl. 3dsMax 2012 support)</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7371-uv-packer-111-incl-3dsmax-2012-support.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7371-uv-packer-111-incl-3dsmax-2012-support.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1304370735_1170471.jpg" alt="http://img.gfxscene.com/1304370735_1170471.jpg" /><br />
<div style="text-align: left;">
<p><strong>UV-Packer</strong> has been released in version 1.11 for <strong>Autodesk 3ds Max</strong>.</p>
<p>With version 1.11 <strong>UV-Packer </strong>now offers full support for<strong> 3ds Max 2012</strong> and <strong>3ds Max Design 2012</strong> (each in 32 bit and 64 bit versions). <br /> - Added support for Autodesk 3ds Max 2012 and Autodesk 3ds Max Design 2012 (each in 32 bit and 64 bit versions).</p>
</div>
- Minor technical issues fixed.<br /><br />UV-Packer automatically  redistributes all UV charts in a UV map for optimal fit. Do you often  find yourself spending a lot of time to rearrange charts generated by  pelting or do you need to modify UV maps because the proportions of the  UV space or the size of the required padding have changed?<br />UV-Packer does it with a single click of a button.<br />It  can also rescale the separate UV charts depending on the mesh surface  area to even out the pixel distribution across different parts of the  mesh.<br /><br /><strong>UV-Packer 1.11 is compatible with:</strong><br /><br />* 3ds MAX 2012 32 bit<br />* 3ds MAX 2012 64 bit<br />* 3ds MAX 2011 32 bit<br />* 3ds MAX 2011 64 bit<br />* 3ds MAX 2010 32 bit<br />* 3ds MAX 2010 64 bit<br /><br /><strong>Requirements</strong><br /><br />* Microsoft .NET 2.0 installed<br />* Microsoft DirectX 9.0c]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Tue, 03 May 2011 11:21:55 +0000</pubDate>
</item><item>
<title>Unwrella v2.13 For 3Ds Max 2012 32Bit &amp; 64Bit</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7369-unwrella-v213-for-3ds-max-2012-32bit-64bit.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7369-unwrella-v213-for-3ds-max-2012-32bit-64bit.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1304373624_1170901.jpg" alt="http://img.gfxscene.com/1304373624_1170901.jpg" /><br />
<div style="text-align: center;">
<div style="text-align: left;"><strong>Unwrella v2.13 For 3DsMax 2012 32Bit &amp; 64Bit</strong></div>
<p style="text-align: left;"><strong>Unwrella </strong>is an exact unwrapping plug-in for <strong>Autodesk 3Ds Max</strong> and <strong>Autodesk Maya</strong>.   It is a single click solution which allows you to automatically unfold   your 3D models with exact pixel to model surface aspect ratio,  speeding  up texture baking UV map production significantly.</p>
</div>
Automatic one-click solution &ndash; Just apply the Unwrella modifier<br />Precise &ndash; Preserves user created UV Seams<br />Smart &ndash; Reduces texture mapping seams almost completely and minimizes surface stretching<br />Efficient &ndash; Chunks are kept large and are arranged on the UV surface with maximal use of available space<br />User-friendly &ndash; User defined pixel based padding between UV chunks<br />Excellent for all kinds of models (organic, human, industrial)<br /><br /><strong>Unwrella 2 is compatible with:</strong><br /><br />3D Studio MAX 2012 32 bit<br />3D Studio MAX 2012 64 bit<br />3D Studio MAX 2011 32 bit<br />3D Studio MAX 2011 64 bit<br />3D Studio MAX 2010 32 bit<br />3D Studio MAX 2010 64 bit]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Tue, 03 May 2011 11:19:55 +0000</pubDate>
</item><item>
<title>Autograss 1.0.2 for V-Ray (32\64)</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7311-autograss-102-for-v-ray-3264.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7311-autograss-102-for-v-ray-3264.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/1303428536.jpg" alt="http://img.gfxscene.com/1303428536.jpg" />Autograss 1.0.2 for V-Ray (32\64)<br />Autograss - Creation of grass in one click, we need only select an object click Autograss and you're done you have a photo-realistic grass. Autograss includes eleven preset types of grasses covering the most commonly used herbs. You do not need to simulate grass.<br /><br />Autograss is your one-click grass solution for V-Ray<br /><br />Select your object, click Autograss, and you're done. You've got photorealistic grass that renders in V-Ray for 3ds Max.<br />Advanced multi-threaded memory management]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Mon, 25 Apr 2011 11:24:32 +0000</pubDate>
</item><item>
<title>Afterburn 4.0d for 3dsmax2012</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/7249-afterburn-40d-for-3dsmax2012.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/7249-afterburn-40d-for-3dsmax2012.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/afterburn1.jpg" alt="http://img.gfxscene.com/afterburn1.jpg" /><br />Afterburn 4.0d for 3dsmax2012<br />- fixed: Object shadows are now listed when you write inside MXS listener : show $<br />NumSubs() now returns 2<br />- fixed: accessing AB Shadow Map via MXS, resulted in system exception<br />- fixed: AfterBurn's metaball HyperSolids render bug fix<br />- added: Shadow Map will now display a name of the light for which it's built<br />- fixed: Noise PW crash fix<br />-  fixed: The AfterBurn Wind and VMap Daemons' rollout didn't appear in  the AfterBurn UI when you select them in the Source Particles/Daemons  window.<br />- fixed: black spots with Octane Shader]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Thu, 21 Apr 2011 20:29:49 +0000</pubDate>
</item><item>
<title>FumeFX 2.1c for 3Ds Max 2012</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/6626-fumefx-21c-for-3ds-max-2012.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/6626-fumefx-21c-for-3ds-max-2012.html</link>
<description><![CDATA[<div align="center"><img src="http://preview.filesonic.com/img/900761.jpg" alt="" /></div>
<div align="center" style="text-align: left;">
<p><strong>FumeFX </strong>is a fluid dynamics engine designed for simulation and  rendering of realistic fire, smoke, explosion and other gaseous  phenomena.</p>
<p><strong>Key Features</strong></p>
- Production proven results demonstrate this technology&rsquo;s ability to <br /> achieve realistic smoke and fire effects for cutting-edge industry <br /> applications. <br /> - FumeFX supplements the user&rsquo;s artistic vision with the power of  real-world physics for the ultimate in both style and realism. <br /> &ndash; A multitude of parameters and FumeFX helpers give users maximum control of the fluid&rsquo;s behavior and appearance. <br /> - Easy to use, basic effects can be created with just a few clicks. <br /> - Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products. <br /> - Plug-in design incorporates extensive support for Particle Flow and Thinking Particles. <br /> - Dynamic simulations allow for bi-directional influence between FumeFX and particle systems. <br /> - Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data. <br /> - FumeFX is capable of dynamic interaction with other scene objects. <br /> - For those technical artists who want to write their own shaders, a <br /> standalone rendering library is avilable for Windows and Linux, both 32 <br /> and 64 bit versions.</div>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sat, 16 Apr 2011 17:21:31 +0000</pubDate>
</item><item>
<title>Craft Director Studio v11.1.4 32Bit &amp; 64Bit</title>
<guid isPermaLink="true">http://gfxscene.com/plugins/6041-craft-director-studio-v1114-32bit-64bit.html</guid>
<link>http://gfxscene.com/plugins/6041-craft-director-studio-v1114-32bit-64bit.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/801341.jpg" alt="http://img.gfxscene.com/801341.jpg" /><br /><br /><strong>Craft Director Studio v11.1.4 32Bit &amp; 64Bit For 3ds Max/CINEMA 4D/Maya/Softimage</strong><br />
<p><strong>Craft Director Studio</strong> is a set of tools for 3ds Max/CINEMA 4D/Maya/Softimage that enable  direct animation of different kinds of objects. Craft Director Studio is  built upon a combination of physics engine and mocap technology. The  motion of various cameras and objects are simulated realistically while  Craft Director Studio makes a new keyframe for every frame of the  animation automatically.</p>]]></description>
<category><![CDATA[Plugins, Plugins - 3DS Max, Plugins - Maya]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Tue, 12 Apr 2011 19:20:45 +0000</pubDate>
</item><item>
<title>ThinkBox Frost 1.0.5.44250 Max 9.0-2011 32Bit X 64Bit</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/5237-thinkbox-frost-10544250-max-90-2011-32bit-x-64bit.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/5237-thinkbox-frost-10544250-max-90-2011-32bit-x-64bit.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/blk_v007_0001.jpg" alt="http://img.gfxscene.com/blk_v007_0001.jpg" /></p>
<div align="center" style="text-align: left;"><strong>ThinkBox Frost 1.0.5.44250 3Ds Max 9.0-2011 32Bit X 64Bit</strong></div>
<p style="text-align: left;"><strong>FROST</strong> is a compound geometry object for 3ds Max that can be used to generate a  single mesh from particles, vertex clouds, object positions, point data  files or a combination thereof using various iso-surface or geometry  cloning techniques.</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Thu, 07 Apr 2011 17:42:09 +0000</pubDate>
</item><item>
<title>Autodesk 3dsmax Plugins Collection (2011) FULL Version Hotfile Fileserve Downloads</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/4743-autodesk-3dsmax-plugins-collect.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/4743-autodesk-3dsmax-plugins-collect.html</link>
<description><![CDATA[<div align="center"><img title="Autodesk 3dsmax Plugins Collection (2011) FULL Version" src="http://img255.imageshack.us/img255/1753/1275928631area.jpg" alt="Autodesk 3dsmax Plugins Collection (2011) FULL Version" /><br /><strong>Autodesk 3dsmax Plugins Collection (2011) FULL Version | 1 GB</strong></div>
<br />Autodesk 3ds Max software offers compelling new techniques for bringing designs to life by aggregating data, iterating ideas, and presenting the results. Streamlined, intelligent data-exchange workflows and innovative new rendering features help designers collaborate in creating stunning, photo-realistic visualizations to optimally showcase design data from Autodesk]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>Admin</dc:creator>
<pubDate>Sun, 03 Apr 2011 07:42:58 +0000</pubDate>
</item><item>
<title>Snowflow 1.8 for 3D Studio Max (Design) 2009, 2010 or 2011 (x32/x64)</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/4284-snowflow-18-for-3d-studio-max-design-2009-2010-or-2011-x32x64.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/4284-snowflow-18-for-3d-studio-max-design-2009-2010-or-2011-x32x64.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/locomotive.jpg" alt="http://img.gfxscene.com/locomotive.jpg" /></p>
<p>SnowFlow is a 3D Studio Max plugin that creates realistic snow with <br /> ease! You just pick an object and SnowFlow does the snow for you! Let <br /> the snow fall on your 3D objects and scenes with the click of a button.</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Wed, 30 Mar 2011 06:37:49 +0000</pubDate>
</item><item>
<title>RayFire Tool plugin 1.55 for 3ds Max 9 </title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/4283-rayfire-tool-plugin-155-for-3ds-max-9-2011.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/4283-rayfire-tool-plugin-155-for-3ds-max-9-2011.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img.gfxscene.com/Rayfire-Tool.jpg" alt="http://img.gfxscene.com/Rayfire-Tool.jpg" /><br />
<div align="center"><strong>RayFire Tool plugin 1.55 for 3ds Max 9 &ndash; 2011</strong></div>
<p><strong>RayFire Tool</strong> gives you the ability to fragment, destroy, demolish, wreck, break  down, wreak havoc, blow up, burst, detonate, explode and do other  similar things you have always dreamed of to do in Max&hellip;</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Wed, 30 Mar 2011 06:34:46 +0000</pubDate>
</item><item>
<title>FRANTIC FILMS KRAKATOA V1.6.1.43756 For 3dsmax9-2011</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/1472-frantic-films-krakatoa-v16143756-for-3dsmax9-2011.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/1472-frantic-films-krakatoa-v16143756-for-3dsmax9-2011.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img831.imageshack.us/img831/7243/fireshotprocapture045.jpg" alt="http://img831.imageshack.us/img831/7243/fireshotprocapture045.jpg" /></p>
<p><strong><span style="color: #ff6600;">Hotfile</span> | <span style="color: #3366ff;">Fileserve</span></strong></p>
<p>KRAKATOA is Frantic Films' production-proven Volumetric Particle<br /> Rendering, Manipulation and Management Toolkit.<br /> It provides a pipeline for acquiring, caching, deforming, shading and  rendering vast quantities of particles at unprecedented speed to  represent natural phenomena like dust, smoke, silt, ocean surface foam,  plasma and even solid objects. Krakatoa integrates well with Particle  Flow, the flexible 3ds Max built-in Event-Driven Particle System, and  provides data exchange capabilities for sharing particles with other 3D  and simulation applications.</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Thu, 17 Feb 2011 16:10:30 +0000</pubDate>
</item><item>
<title>Batzal Software Roof Designer v1.4.5 For 3dsmax2009-2011</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/1468-batzal-software-roof-designer-v145-for-3dsmax2009-2011.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/1468-batzal-software-roof-designer-v145-for-3dsmax2009-2011.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img831.imageshack.us/img831/1069/fireshotprocapture040ba.jpg" alt="http://img831.imageshack.us/img831/1069/fireshotprocapture040ba.jpg" /></p>
<p><strong><span style="color: #ff6600;">Hotfile</span> | Fileserve</strong></p>
<p>&nbsp;</p>
<p>Roof Designer is a plug-in for 3D Studio Max for creating 3D roofs.<br /> Whether you are creating a fast rendering textured roof or a top quality  roof covered with mesh tiles, The Roof Designer plug-in can save you  precious time.<br /> <br /> Working with Roof Designer<br /> Roof Designer keeps your mesh faces flat while you manipulate their slopes.<br /> This way the roof can be easily modeled using the top view of your sketches.<br /> Roofs imported from other CAD software can also be used.<br /> <br /> Roof Designer automatically texture your roof and can also cover it with mesh tiles.</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Thu, 17 Feb 2011 15:37:40 +0000</pubDate>
</item><item>
<title>Exlevel GrowFX 1.5.0 SP1 for 3dsmax9-2011</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/1467-exlevel-growfx-150-sp1-for-3dsmax9-2011.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/1467-exlevel-growfx-150-sp1-for-3dsmax9-2011.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img831.imageshack.us/img831/5026/fireshotprocapture039.jpg" alt="http://img831.imageshack.us/img831/5026/fireshotprocapture039.jpg" /></p>
<p>&nbsp;</p>
<p><strong><span style="color: #ff6600;">Hotfile <span style="color: #000000;">| </span></span></strong><span style="color: #000000;"><strong>Fileserve</strong></span></p>
<p><span style="color: #ff9900;"><strong><br /></strong></span></p>
<p>Features<br /> GrowFX is a plug-in for Autodesk&reg; 3ds Max&reg;, allowing you to build any plants and trees.<br /> GrowFX works in 3ds Max 9, 2008, 2009, 2010, 2011 (32/64-bits) and 3ds Max Design 2009, 2010, 2011 (32/64-bits).<br /> <br /> Creation of realistic trees<br /> GrowFX allows you to create extremely realistic trees thanks to a  special technology called Meta mesh. With Meta mesh, it is possible to  combine a trunk and branches into a single surface with smooth  transitions at the points of contact. Meta mesh can also create tree  trunks of any shape.</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Thu, 17 Feb 2011 15:27:04 +0000</pubDate>
</item><item>
<title>The Studio Light Rig 1.1 for 3dsmax2010sp1-2011</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/1443-the-studio-light-rig-11-for-3dsmax2010sp1-2011.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/1443-the-studio-light-rig-11-for-3dsmax2010sp1-2011.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://lulzimg.com/i12/4ececf.jpg" alt="http://lulzimg.com/i12/4ececf.jpg" /><br /><br />v1.1 New Features:<br />- Global Select All Rigs Feature.&nbsp; Easily select and scale your rig to meet your size requirements.<br />- Visibility to Camera now has a built in work around for a native 3ds max mental ray bug. (mental ray studio light rig only)<br />- Lock feature for the Length and Width parameters. Makes proportional scaling a breeze.<br />- Three Color swatch storage bins.&nbsp; A great way to quickly store your light rig colors.<br />- New import and export workflow that allows 5 rigs to be stored in the gui at one time and the new "Import/Export Rigs" feature allows limitless sharing of your preset rigs with other SLR users on your network.<br />- Various fixes from earlier versions.</p>
<p>&nbsp;</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Wed, 16 Feb 2011 20:58:40 +0000</pubDate>
</item><item>
<title>Flatiron 1.6 32/64x for 3ds Max 2008-2011</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/197-flatiron-16-3264x-for-3ds-max-2008-2011.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/197-flatiron-16-3264x-for-3ds-max-2008-2011.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img266.imageshack.us/img266/7349/fireshotprocapture131.jpg" alt="http://img266.imageshack.us/img266/7349/fireshotprocapture131.jpg" /><br /><br />This latest version of Flatiron 1.60 contains the most often requested  features: additional unwrap options for hard surface objects, automatic  self-illumination setting for immediate viewport previews and direct  access to the render element settings through MAXScript.]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Wed, 02 Feb 2011 07:25:20 +0000</pubDate>
</item><item>
<title>VRAY 2 for 3DSMAX 2011 &amp; 2009</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/157-vray-2-for-3dsmax-2011-2009.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/157-vray-2-for-3dsmax-2011-2009.html</link>
<description><![CDATA[<img style="display: block; margin-left: auto; margin-right: auto;" src="http://img508.imageshack.us/img508/3332/fireshotprocapture115ch.jpg" alt="http://img508.imageshack.us/img508/3332/fireshotprocapture115ch.jpg" width="576" height="121" /><br /><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img508.imageshack.us/img508/8193/fireshotprocapture114.jpg" alt="http://img508.imageshack.us/img508/8193/fireshotprocapture114.jpg" /><br /><strong>V-Ray for 3ds Max</strong> is the core development of Chaos  Group, which allows users to quickly and easily create realistic images  while giving them full control over the 3D production process. After 8  successful years on the CG market the second version of V-Ray for 3ds  Max is already officially released and with a <a href="http://chaosgroup.com/en/2/news.html">revived logo</a>.<br /><br /> <strong>V-Ray 2.0 for 3ds Max</strong> is a complete rendering solution,  which combines the power of the distinguished V-Ray rendering engine  with the flexibility and unprecedented speed of the interactive  rendering system V-Ray RT, now running on GPUs. <a href="http://chaosgroup.com/en/2/vray2.html">Check out</a> the new enhanced features of V-Ray 2.0 for 3ds Max.<br />]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Tue, 01 Feb 2011 18:18:28 +0000</pubDate>
</item><item>
<title>Autodesk 3dsmax Plugins Collection FULL Version (2011)</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/118-autodesk-3dsmax-plugins-collection-full-version-2011.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/118-autodesk-3dsmax-plugins-collection-full-version-2011.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img683.imageshack.us/img683/6730/2010071921395831297.jpg" alt="" /><br /><br /><strong><span class="posthilit">Autodesk</span> 3dsmax Plugins Collection FULL Version (2011) | 1 GB</strong></p>
<p><span class="posthilit">Autodesk</span> <span class="posthilit">3ds</span> <span class="posthilit">Max</span> software offers compelling new techniques for bringing designs to life  by aggregating data, iterating ideas, and presenting the results.<br /><br />Streamlined,  intelligent data-exchange workflows and innovative new rendering  features help designers collaborate in creating stunning,  photo-realistic visualizations to optimally showcase design data from <span class="posthilit">Autodesk</span> Revit Architecture, <span class="posthilit">Autodesk</span> Inventor , AutoCAD Civil 3D , Rhino, SolidWorks, FormZ, and Google Sketchup . Significant enhancements to the <span class="posthilit">3ds</span> <span class="posthilit">Max</span> Design modeling and texturing toolset, accessed through a new  in-context user interface, help accelerate everyday workflows, enabling  designers to better explore, validate, and communicate the stories  behind their designs.</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Mon, 31 Jan 2011 18:13:29 +0000</pubDate>
</item><item>
<title>gw Ivy v0.93b for 3Ds Max 2010 x86 x64</title>
<guid isPermaLink="true">http://gfxscene.com/plugins-3ds-max/87-gw-ivy-v093b-for-3ds-max-2010-x86-x64.html</guid>
<link>http://gfxscene.com/plugins-3ds-max/87-gw-ivy-v093b-for-3ds-max-2010-x86-x64.html</link>
<description><![CDATA[<p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://img687.imageshack.us/img687/3318/fireshotprocapture044.jpg" alt="" width="430" height="715" /><br /><br /><strong>gw Ivy v0.93b for 3Ds Max 2010 x86 x64</strong><br /><br />Ivy is designed to create high detailed natural scenes, user can use customized textures . using opacity maps will make the textures show exactly as in real. The plugin is for 3ds max both 32 and 64 bit edition.</p>]]></description>
<category><![CDATA[Plugins - 3DS Max]]></category>
<dc:creator>gfxscene</dc:creator>
<pubDate>Sun, 30 Jan 2011 16:20:14 +0000</pubDate>
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