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GFXScene provides the latest releases concerning computer graphics, including : Software, Plugins, Tutorials, Ebooks, Photoshop stuff, Vectors, 3D models, Fonts, Icons, Templates and scripts, Wallpapers and much more. Any file and anything else on gfxscene.com is for educational purposes and all the content is provided by our users.If your copyrighted material has been posted on gfxscene.com, feel free to contact us. Please don't forget to inculde URL of copyrighted material.


Smith Micro Poser 2012 Pro v9.0.0.16510 Incl Content LiBRARY

Poster: gfxscene | 8-10-2011, 22:49 
Category: Application  

http://img.gfxscene.com/b3280eea8134c3f3a95b1b79125c6deb.jpg
Smith Micro Poser 2012 Pro v9.0.0.16510 Incl Content LiBRARY | 4.5GB
Poser Pro 2012 is the fastest way for professional artists and production teams to add pre-rigged and fully textured 3D characters to their projects.

 


With over 3GB of included content libraries and richly varied third party Poser content, Poser Pro 2012 is the perfect link between professional production tools and ready to use 3D character assets, saving development time and resources.

Poser Pro 2012 includes intuitive posing, animation, and rigging tools all designed to make working with 3D character content as easy as possible. Poser Pro 2012 provides a node-based material system, dynamic hair, dynamic cloth, morph creation brushes and facial photo matching tools Automatic tools lipsync phonemes with imported sound files and create walk and run animation cycles. Poser Pro renders video or still images in photo-real or sketch styles. Included are an updated set of PoserFusion hosting plug-ins to integrate posed or animated Poser characters and scenes into 3ds Max, Maya, and Cinema 4D and Lightwave. Import/Export COLLADA content for 3D figure interchange between game engines and other 2d and 3D tools such as Photoshop, Softimage and SketchUp


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Physically Based Rendering - From Theory To Implementation - 2nd Edition

Poster: gfxscene | 8-10-2011, 22:48 
Category: Ebooks  

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Physically Based Rendering - From Theory To Implementation - 2nd Edition
English | 1200 pages | ISBN-10: 0123750792 | PDF | 133 Mb
Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand
in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering
algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many
of the details and subtleties of these algorithms. But this book goes further; it also describes the
design strategies involved with building real systems, there is much more to writing a good
renderer than stringing together a set of fast algorithms. For example, techniques for high-quality
antialiasing must be considered from the start, as they have implications throughout the system.
The rendering system described in this book is itself highly readable, written in a style called
literate programming that mixes text describing the system with the code that implements it.
Literate programming gives a gentle introduction to working with programs of this size. This
lucid pairing of text and code offers the most complete and in-depth book available for
understanding, designing, and building physically realistic rendering systems.


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Autodesk Maya 2012 Subscription Advantage Pack

Poster: gfxscene | 8-10-2011, 22:46 
Category: Application  

http://img.gfxscene.com/27f5da68e0358cd10fcd08b693739004.jpg
Autodesk Maya 2012 Subscription Advantage Pack
Linux: 885 MB | MacOSX: 1.01 GB | Win32: 1.47 GB | Win64: 1.57 GB


The Autodesk® Subscription Advantage Pack for Autodesk® Maya® 2012 software provides new tools to help manage increasing scene complexity required by today’s games, film, and television productions.

 

Features:
Alembic point caching—Efficiently manage complex simulated and animated data, with the ability to read and write Alembic open computer graphics interchange format.
Bullet Physics—Create highly realistic soft body, rigid body, and ragdoll simulations with high-performance open source AMD Bullet Physics engine.
New Node Editor—Manage and debug complex node networks with a new Node Editor that features drag-and-drop connections, color coding, and three levels of detail.


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Forest Pack Pro 3.6.2 For 3DsMAX

Poster: gfxscene | 8-10-2011, 22:42 
Category: Application  

http://img.gfxscene.com/image1.jpg

Forest Pack Pro 3.6.2 For 3DsMAX – XFORCE


Forest Pack is a plugin for Autodesk 3ds Max, and 3ds Max Design, designed to give a complete solution for creation of vast surfaces of trees and plants.

Forest enables you to scatter millions of proxies, high-poly meshes or billboards, and using Mental Ray and VRay native shaders, create scenes with virtually unlimited number of objects and polygons.



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Planetside Terragen v2.3 Win/Mac - XFORCE

Poster: gfxscene | 4-10-2011, 19:49 
Category: Application  

http://www.planetside.co.uk/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=668&g2_serialNumber=2

Planetside Terragen V2.3 Win/Mac – XFORCE

 

Every landscape on this page was created with Terragen™ – Planetside Software’s range of PC and Mac software for the visualisation of landscapes and natural environments. Terragen has been used to create visual effects for many films including TRON: Legacy and G.I. Joe: The Rise of Cobra, dozens of games and countless TV commercials, but some of the most inspiring creations come from people who use it for fun. You can download free non-commercial editions of Terragen Classic or Terragen 2 for personal use, with only a few limitations. Affordable licences are available for Terragen Classic and Terragen 2.



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Pixologic ZBrush 4R2 MacOSX

Poster: gfxscene | 4-10-2011, 19:42 
Category: Application  

http://www.pixologic.com/zbrush/img/product_shot.jpg

Pixologic ZBrush 4R2 MacOSX – XFORCE

ZBrush 4R2 introduces significant new sculpting features, as well as major enhancements within the Best Preview Render (BPR) system.

DynaMesh, the new base mesh generator, will allow you to realize your concepts via a workflow that ignores the traditional geometry barrier. To gain an unparalleled accuracy with your brush, the new Lazy Curve Mode allows precise strokes to your mesh whether in symmetry mode or not. The capability to apply an environment HDRI (High Dynamic Range Image) to the new LightCap system will give your finished images a remarkable level of believability.




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Curious Turtle Mocha Projects With After Effects Real World Problems With Mocha-HELL

Poster: gfxscene | 1-10-2011, 21:01 
Category: Tutorials  

http://img.gfxscene.com/1317351717_ctmpae1ed.jpg
Curious Turtle Mocha Projects With After Effects Real World Problems With Mocha-HELL | 6.3GB
(H264) .MP4 | 8h 50m | 1920x1080 | mp4a AAC 44100Hz
Genre: eLearning | Language: English
Curious Turtle have done it again with the latest in mocha training tutorials - mocha Projects : Real-world Solutions with Imagineer Systems mocha & mocha Pro. It starts with the fundamental tools and extended techniques for planar tracking, including tracks mattes and when to use the Uberkey.  Then we kick it up for more complicated shots.

 


    See the planning that goes in to deciding what to track
    Use the unique qualities of the planar tracker to create "impossible" tracks
    Make complex tracks simple, with track mattes
    How the Curve Editor stops tedious keyframing work
    Create complex track mattes and roto shapes in a fraction of the time
    Learn the mantra "Track Once. Use Often"


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ZBW Sculpting the Face with Scan Data

Poster: gfxscene | 1-10-2011, 21:00 
Category: Tutorials  

http://img.gfxscene.com/1317363710_sculpting-the-face-with-scan-data.jpg
ZBW Sculpting the Face with Scan Data | project files | .mp4 | 406Mb


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ZBW Topology

Poster: gfxscene | 1-10-2011, 20:59 
Category: Tutorials  

http://img.gfxscene.com/1317364377_zbw-topology.jpg
ZBW Topology | project files | .mp4 | 404Mb


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Digital Tutors Introduction to Character Rigging in CINEMA 4D

Poster: gfxscene | 1-10-2011, 20:58 
Category: Tutorials  

http://img.gfxscene.com/1317378521_.jpg
Digital Tutors Introduction to Character Rigging in CINEMA 4D | project files | .flv | 1.03Gb

In this collection of lessons we will learn the foundations of rigging characters in CINEMA 4D.
This course will provide you with a foundation for rigging characters in CINEMA 4D. We will take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We will learn everything from proper joint placement and working with constraints to learning how to utilize some of the CINEMA 4D robust skinning tools to remove the fear of painting weights and, instead, make the process enjoyable. We will cover how to make our controls efficient and simple, and also learn ways we can work with Xpresso to regulate how some of our joints and controls behave. By the end of this course, you will have the foundation you need to create your own rigs that produce believable and entertaining character performances.



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