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video2brain 2D Character Animation in After Effect

Poster: gfxscene | 31-01-2012, 18:36 
Category: Tutorials  

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video2brain 2D Character Animation in After Effects | 702 MB
Genre: Video Training
In her career as an animator, Angie Taylor has developed some powerful techniques for creating quick but compelling 2D animation, and in this workshop she shares those secrets with you. You�ll learn how to import layered files and paths from Illustrator into After Effects and how to animate flat vector artwork in both 2D and 3D space, and you�ll explore options for outputting your animations. The videos are short, focused, and solution-oriented, and all the project files are included so you can follow along as you go.


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3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD

Poster: gfxscene | 31-01-2012, 18:35 
Category: Ebooks  

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3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD
Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 1.17 GB
Genre: Video Training
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work.


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VTC - Toon Boom Studio 5

Poster: gfxscene | 31-01-2012, 18:33 
Category: Tutorials  

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VTC - Toon Boom Studio 5
English | Format: QuickTime | Video: AVC 800x600 4:3 7,519 fps ~ 106 kbps | Audio: AAC 44,1 kHz 2ch 48 kbps | 492MB
Toon Boom Studio is an industry standard 2D animation application.Used to create animation for film, television and the Web, this powerful software can be used to bring your stories to life.

VTC author Dwayne Ferguson, a professional animator and television art director, shows you step by step, how to get the most out of this powerful software. Learn the Toon Boom Studio interface, animation principals and techniques. Work files are included. To get started today, simply click on one of the Toon Boom Studio movies.


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FXPHD : FLM202

Poster: gfxscene | 31-12-2011, 01:43 
Category: Tutorials  

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FXPHD – FLM202 – Flame in Production | 1.93 Gb
Genre: eLearnig, Movie Production

 

his course is in the spirit of our most popular courses here at fxphd: doing some cool shots and providing the footage for you to work along on the shots yourself. Professor and Dean Mike Seymour will be compositing a bunch of shots and looking at a range of new features in the 2009 versions of Flint/Flame. In addition to compositing shots using Flame’s built-in tools, this course will also use the Foundry’s Furnace plugins to tackle the work.


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Digital - Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo

Poster: gfxscene | 31-12-2011, 01:42 
Category: Tutorials  

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Digital - Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo

2 hrs. 38 min. | December 23, 2011 | Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2 | Author: Martin Mayer

 

In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video. Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.


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Digital - Tutors - Reusing Control Rigs in Maya

Poster: gfxscene | 31-12-2011, 01:41 
Category: Tutorials  

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Digital - Tutors - Reusing Control Rigs in Maya
3 hrs. 37 min. | December 23, 2011 | Autodesk Maya 2012 | Author: Delano Athias

 

In this Maya tutorial, you will learn techniques for reusing control rigs in Maya to work more efficiently. Throughout the tutorial you will learn techniques for re-purposing rigs to save time in your character setup pipeline. We'll start by merging a completed rig into our character's scene. At that point, we will start modifying the rig to match the proportions of our character. Moving on from there, we will then add controls that are necessary to accommodate any new accessories that require controls. We'll also learn techniques for rigging hair and belts, and use Mel scripts, to help us to cut time on repetitive tasks. By the end of this tutorial, you'll learn how to reuse your own rigged assets, to, in the end, be more productive to your team.


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Waylon Brinck - Materials An Introduction in Unreal Development Kit

Poster: gfxscene | 31-12-2011, 01:41 
Category: Tutorials  

http://img.gfxscene.com/1324999427_.jpg
Waylon Brinck - Materials An Introduction in Unreal Development Kit
.mov | project files | 1.95Gb

 

 

Waylon Brinck teaches the fundamentals of creating materials in the Unreal Development Kit. Waylon begins by showing examples of what’s possible to create in Unreal, then dives directly into the basic features of the editor. With an eye on developing a deep fundamental understanding of the tools, Waylon covers a variety of progressively more advanced features, with plenty of examples along the way. You’ll also receive a brief introduction to more advanced features like vector math and reflections, as well as performance optimization. Whether you’re new to material creation in general, or just new to Unreal, this video contains everything you need to get up to speed quickly.Instructor for this title: Waylon Brinck



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Digital - Tutors - Using Texture to Enhance Digital Paintings in Photoshop CS5

Poster: gfxscene | 31-12-2011, 01:39 
Category: Tutorials  

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Digital - Tutors - Using Texture to Enhance Digital Paintings in Photoshop CS5
1 hrs. 32 min. | December 23, 2011 | Photoshop CS5 | Author: Eddie Russell

 

In this tutorial we will learn several different techniques for adding texture to our digital paintings in Photoshop. Texture and surface detail is one area that is often overlooked by digital painters. By strategically implementing texture in your digital paintings, you can not only raise the quality of the image but also the level of realism. With this course we’ll get started by diving into Photoshop’s brushes. We’ll learn how we can create and configure our own custom brushes to paint texture. From here we’ll learn how to create our own patterns and several of the areas where these patterns can be utilized. Next we’ll look at some ways that we can bring images into our paintings, layering them over areas to create texture with the help of blend modes. Finally, we’ll learn a few methods of making our two dimensional textures appear to wrap around the three dimensional forms of our painting. After completing this course, you’ll be well equipped to begin experimenting with texture in your own digital paintings.


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Digital - Tutors - Using the Blend Shapes Plugin for ZBrush 4

Poster: gfxscene | 31-12-2011, 01:38 
Category: Tutorials  

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Digital - Tutors - Using the Blend Shapes Plugin for ZBrush 4
27 min. 58 sec. | July 2, 2011 | Zbrush 4 and up, Maya 2008 and up | Author: Justin Marshall

 

In this ZBrush tutorial we will learn to use the Blend Shapes plugin for ZBrush 4. Blend shapes are a great way to quickly add expression to our characters or otherwise deform models based on our specific design. ZBrush is particularly adept at allowing us to create those target shapes. In this series of lessons we’ll learn how to use the Blend Shapes plug-in to quickly create and export blend shapes for use in Maya. We will begin by talking about the installation of the plug-in and then take a look at its simple interface. We will proceed to create an expression for our old man character and export it quickly to Maya. While there, we will look at how to access our new blend shapes and talk about the other data that will come through with the transfer. We will also talk about exporting multiple blend shapes to create expression libraries and we'll finish up by looking at how we can export shapes for multiple subtools. Once completed, you'll be able to start transferring your own blend shapes to Maya much more quickly and easily.


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Digital - Tutors - Unity Mobile Game Development: UV Layout and Texturing

Poster: gfxscene | 31-12-2011, 01:37 
Category: Tutorials  

http://img.gfxscene.com/1325090998_1325091583_dt-uv-layout-and-texturing.jpg
Digital - Tutors - Unity Mobile Game Development: UV Layout and Texturing
1 hrs. 47 min. | December 23, 2011 | Maya 2012, Photoshop CS5 | Author: Kyle Green

 

In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. We will start by talking about some steps for starting your UV layout process as well as some important concepts that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity. We will talk about the importance of hiding UV seams on your geometry, planning texture layouts on your objects to maximize efficiency, you will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space, and we will spend time in Photoshop learning how the textures in our level were created.


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