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GFXScene provides the latest releases concerning computer graphics, including : Software, Plugins, Tutorials, Ebooks, Photoshop stuff, Vectors, 3D models, Fonts, Icons, Templates and scripts, Wallpapers and much more. Any file and anything else on gfxscene.com is for educational purposes and all the content is provided by our users.If your copyrighted material has been posted on gfxscene.com, feel free to contact us. Please don't forget to inculde URL of copyrighted material.


Gnomon Workshop "Assets Series": 3D Models & Textures Pack Collection vol.1

Poster: gfxscene | 24-11-2011, 14:10 
Category: 3D Models, 3DS Max Models  

http://img.gfxscene.com/3734881487342f035c8ae60b229724c8.jpg
Gnomon Workshop "Assets Series": 3D Models & Textures Pack Collection vol.1 | 1.11 GB

Collection professional 3D models, textures and lighting from Gnomon Workshop, leader in professional training for artists in the entertainment and design industries

 



Welcome to The Gnomon Workshop, the industry leader in professional training for artists in the entertainment and design industries. Founded by Alex Alvarez in 2000, The Gnomon Workshop was launched as a means to share professional techniques with artists who could not attend the hands-on courses offered at the Gnomon School of Visual Effects in Hollywood, California. Over the past nine years, the Gnomon Workshop DVD library has expanded to offer training by over sixty professional instructors on a diverse range of tools, software and media including design, drawing, sculpture, painting, modeling, texturing, animation, effects and compositing. Shipped to literally every corner of the globe, our DVDs can be found in countless libraries, studios and universities... and on many thousand bookshelves.


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Autodesk Maya 2010 Vehicle for Games

Poster: gfxscene | 10-11-2011, 23:02 
Category: Tutorials  

http://img.gfxscene.com/b766c4053e.jpg
Autodesk Maya 2010 Vehicle for Games
| .flv | project files | Final Render | 2.1Gb

 

 

You will learn how to create this stunning science space exploration vehicle in Maya and Mudbox using current and practical methods to achieve these results.
Autodesk, Inc. (ADSK: NASDAQ), has introduced its Vehicle for Games curriculum for post-secondary students.The 16-week curriculum provides hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset.

This free* web-based curriculum is designed to be used with Autodesk Maya modeling, animation, rendering and visual effects software, and Autodesk Mudbox digital sculpting and texture painting software. A six-month student trial version of Maya* and a 30-day student trial version of Mudbox* can be downloaded for use with the curriculum.


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cmiVFX - Houdini Procedural Animation Techniques

Poster: gfxscene | 10-11-2011, 23:01 
Category: Tutorials  

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cmiVFX - Houdini Procedural Animation Techniques
H264 | English | 1032x584 | AVI | 15 fps 554 kbps | 705 MB
Genre: eLearning
Description:
This video was created to assist animators, teaching a series of different techniques and methods for building effects inside Houdini. Houdini, while being incredibly deep with a formidable learning curve, also happens to be one of the most (if not the most) versatile and powerful non-proprietary graphics package available. There is virtually nothing Houdini can't do, but this video will help teach fundamental concepts and provide focus and direction to a number of the incredibly powerful animation tools. cmiVFX breaks down each step one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably.


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Creative Development: Speed Skinning Techniques in Maya with Farley Chery from Digital Tutors

Poster: gfxscene | 10-11-2011, 23:00 
Category: Tutorials  

http://img.gfxscene.com/1320843536_dtcreativedevelopmentspeedskinningchery.jpg
Creative Development: Speed Skinning Techniques in Maya with Farley Chery from Digital Tutors
.flv | project files | 1.93Gb

 

 

Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow In this Maya tutorial, Boston based artist Farley Chery will lead the viewer the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. The entire rigging process can be long and arduous, so great work flow is essential to speeding up the process. Multi-Mesh is an unorthodox method which allows the user to use the best possible initial settings throughout the body and blending them into a a seamless mesh. This eccentric approach allows for skinning most body parts in seconds and problem areas such as the clavicle and shoulder regions in minutes. The artist will show some of his best techniques in efficiency and troubleshooting into this amazing tutorial.



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Rendering Hybrido Fluids with RealFlow and Maya from Digital Tutors

Poster: gfxscene | 10-11-2011, 23:00 
Category: Tutorials  

http://img.gfxscene.com/1320848053_dtrenderinghybridofluidsrealflowmaya.jpg
Rendering Hybrido Fluids with RealFlow and Maya from Digital Tutors
.flv | project files | 802Mb

In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations. We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and we will learn how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya.



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Digital -Tutors - Creative Development: L-systems for trees in Houdini with Jonah Hall

Poster: gfxscene | 10-11-2011, 22:59 
Category: Tutorials  

http://img.gfxscene.com/1320859960_4284675.jpg

Digital-Tutors - Creative Development: L-systems for trees in Houdini
2 hrs. 29 min. | November 1, 2011 | Houdini 11.0 | Author: Jonah Hall

This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees. In this tutorial we will learn the basics of using L-systems with turtle functions, randomness, gravity and metaballs to sculpt the set. Our system will then be run to create a small forest of growing trees.


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Digital -Tutors - ZBrush Reference Library: 3D Brushes

Poster: gfxscene | 10-11-2011, 22:58 
Category: Tutorials  

http://img.gfxscene.com/1320861088_4284665.jpg

Digital-Tutors - ZBrush Reference Library: 3D Brushes
1 hrs. 9 min. | November 1, 2011 | ZBrush 4 | Author: Justin Marshall

 

In this tutorial, we will be taking a look at each of the 3D brushes available in ZBrush. Each video in this course is a self-contained lesson centering on one of the brushes available in ZBrush. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. This tutorial will continue to be updated, covering all of the powerful 3D brushes ZBrush offers.


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Digital -Tutors - Maya Modeling Reference Library: Create UVs

Poster: gfxscene | 10-11-2011, 22:57 
Category: Tutorials  

http://img.gfxscene.com/1320861681_4284895.jpg

Digital-Tutors - Maya Modeling Reference Library: Create UVs
1 hrs. 20 min. | November 1, 2011 | Maya 2011 and up | Author: Dan LeFebvre

 

In this Maya tutorial, we will be taking a detailed look at each of the commands found in Maya's Create UVs menu. Each video in this tutorial is a self-contained lesson centering on one of the commands found in the Create UVs menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Create UVs commands and how each of them can be used to speed up our workflow.


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Digital -Tutors - Modeler's Toolbox - Topology Tips

Poster: gfxscene | 10-11-2011, 22:56 
Category: Tutorials  

http://img.gfxscene.com/1320862246_4284905.jpg

Digital-Tutors - Modeler's Toolbox - Topology Tips
1 hrs. 4 min. | November 1, 2011 | Maya 2012 | Author: Justin Marshall

 

In this tutorial, we'll cover a series of lessons to discuss some of the issues we face when dealing with the topology of our models. The topology or edge flow of our models is an important consideration for many reasons. Over the course of the these lessons, we'll look at how topology can affect the shape of our models. We'll looks at ways of finding and cleaning up n-gons and triangles. We'll also talk about how the topology affects smoothing and edges of our models, and how much animation and deformation depends on good topology. Many of the lessons in this tutorial were created to address specific issues students have had in dealing with the topology of their models, so hopefully you'll be able to pick up a few tips to add to your Modeler's Toolbox.


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SolidProfessor Premium Video Training for SolidWorks (2007 - 2012)

Poster: gfxscene | 10-11-2011, 22:55 
Category: Tutorials  

http://img.gfxscene.com/101c6429bbabcd02806c1ccd873e25c2.jpg
SolidProfessor Premium Video Training for SolidWorks (2007 - 2012)
English | Flash Video | VP6, 16:9, 820x580, 15 000 fps, 558 Kbps | Mp3, 44,1 KHz, 128 Kbps | 38.05 GB
Genre: eLearning
This compilation video course from SolidProfessor is the most comprehensive and relevant collection of video tutorials for SolidWorks and CAMWorks. Tutorials from SolidProfessor are affordable and easy way to understand the mechanisms of the various functions of SolidWorks, and sample files that came with each course to secure the driven lessons and develop the necessary skills for independent learning.


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