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GFXScene provides the latest releases concerning computer graphics, including : Software, Plugins, Tutorials, Ebooks, Photoshop stuff, Vectors, 3D models, Fonts, Icons, Templates and scripts, Wallpapers and much more. Any file and anything else on gfxscene.com is for educational purposes and all the content is provided by our users.If your copyrighted material has been posted on gfxscene.com, feel free to contact us. Please don't forget to inculde URL of copyrighted material.


Paint Effects: Polygons and Dynamics Advanced Techniques with Ethan Summers

Poster: gfxscene | 10-11-2011, 22:54 
Category: Ebooks  

http://img.gfxscene.com/1320932323_paint-effects.jpg
Paint Effects: Polygons and Dynamics Advanced Techniques with Ethan Summers
.mov | project files | 4.83Gb

This DVD illuminates the particulars of getting the most out of Maya's Paint Effects. In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations. You'll also learn to correct such frequently occurring errors as blown-out lighting and bad shadows. Finally, Ethan shows you how to integrate Paint Effects with Pixologic ZBrush and Maya's Dynamics.



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3D Tutorials - CGcookie: Dragon Stylized in Blender 2.5

Poster: gfxscene | 5-11-2011, 11:58 
Category: Tutorials  

http://img.gfxscene.com/12c16b.jpg
3D Tutorials - CGcookie: Dragon Stylized in Blender 2.5
English | 1280x720 | 7 hours 12 mins | MP4 | 3.06 GB
Gender: elearning

Description:
In this video lesson Blender CGCookie show us how to model a dragon, including rigging, animation and style. A mega tutorial from CGCookie showing how to model, texure, rig and animate a stylized dragon in blender.


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Modeling Hard Subdivision Surfaces For Modo 401+

Poster: gfxscene | 5-11-2011, 11:46 
Category: Tutorials  

http://img.gfxscene.com/3828181.jpg
Modeling Hard Subdivision Surfaces For Modo 401+
H264 | English | 1280x720 | MOV | 24.038 fps 559 kbps | MP3 104 kbps | 485 MB
Genre: eLearning

Description:
This video tutorial from Luxology�s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts. When approaching any kind of complex model it is best to have a plan or methodology that will allow you to complete the project in an efficient and controlled manner.
In this video album we show you how to develop and apply such a plan as you tackle modeling a high resolution game or film asset. The video is for anyone wanting to understand the fundamentals of modeling with Subdivision surfaces. We start by exploring efficient ways of creating initial stand-in geometry, which will not only be an invaluable tool for testing the design of the object, but will also act as a starting point for the final model and other people in the production pipeline. We then explore the decision making processes involved in tool section and workflow as we construct part of a �mech� using Subdivision surfaces. We then use basic animation rigging in modo to make sure the model has adequate clearances for someone else to animate.


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Digital-Tutors - Introduction to Particle Flow in 3ds Max

Poster: gfxscene | 5-11-2011, 11:45 
Category: Tutorials  

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Digital-Tutors - Introduction to Particle Flow in 3ds Max
Duration: 1h 44m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz | 576 MB
Language: English | Level: Beginner

Genre: eLearning
In this series of lessons we will take an introductory look at particle flow to create custom particle systems.

Throughout this lesson, we'll learn how to create a Particle Flow Source and how to navigate the Particle View interface. We'll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We'll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems. Finally, we'll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector.


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Massive Black Coro Gun Demo Photoshop and 3dsmax Training Part2

Poster: gfxscene | 5-11-2011, 11:42 
Category: Tutorials  

http://img.gfxscene.com/4199535.jpg
Massive Black Coro Gun Demo Photoshop and 3dsmax Training Part2-SoSISO | BIN | 280 MB
Justin 'Coro' Kaufman has worked on literally hundreds of titles in his career as an Art Director and Concept Artist. This experience has made him someone who clearly understands that at the end of the day the goal of a concept artist is to provide a very specific visual solution for a client or game. While this demonstration has plenty of information about painting techniques and design philosophy, it always comes back around to making a deliverable asset. If you want to know what it takes to work in the games industry, this is is where it's at.


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Happy New Year greeting east style cards PSD layered material

Poster: gfxscene | 5-11-2011, 11:39 
Category: Photoshop Stuff  

http://img.gfxscene.com/1320461836_3ugo2yxflwe09rt.jpg

Happy New Year greeting east style cards PSD layered material
PSD | 69 MB


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Digital-Tutors - Creative Development: Tornado Particle Effects in 3ds Max and FumeFX with Matt Radford

Poster: gfxscene | 5-11-2011, 11:35 
Category: Tutorials  

http://img.gfxscene.com/1320480777_4222745.jpg
Digital-Tutors - Creative Development: Tornado Particle Effects in 3ds Max and FumeFX
1 hrs. 46 min. | November 1, 2011 | 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 | Author: Matt Radford

 

In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we'll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We'll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we'll look at some techniques to fix artifacts in NUKE.


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Daz3d Daz Studio Pro 4.0.3.9

Poster: gfxscene | 5-11-2011, 11:34 
Category: Application  

http://img.gfxscene.com/1320482255_84ec7f3ffa.jpg
Daz3d Daz Studio Pro 4.0.3.9  | 461 MB

Voted "Software Innovation of the Year" by a panel of leaders in the 3D industry, the GenesisTM figure platform built on DAZ Studio 4's new technology was determined the best software break-through that "...delivers new techniques and algorithms, and provides a clear benefit for artists in the creation or implementation of CG assets..."


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3D Models. Sinks for the kitchen

Poster: gfxscene | 5-11-2011, 11:33 
Category: 3D Models, 3DS Max Models  

http://img.gfxscene.com/1320485204_1320352539_5-01-10-moyki-dlya-kuhni.jpg

3D Models. Sinks for the kitchen 3DS/gsm | 11 Mb



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Source3D - SHEro Training Series on mergin 3D with 2D using modo and Photoshop

Poster: gfxscene | 3-11-2011, 13:40 
Category: Tutorials  

http://img.gfxscene.com/1320247018_4174455.jpg
Source3D - SHEro Training Series on mergin 3D with 2D using modo and Photoshop
English | MOV | AVC1 1280x720 30 fps | AAC 96 Kbps 44.1 KHz | 2.82 GB
Genre: eLearning


This training is about creating a cartoon character, using a mix of 3D and 2D techniques, using Modo and Photoshop, that Warner used to produce the beautiful Shero character.

Modo Topics Covered:
File preparation, Edge Extrusion Modeling, Topology,
Morph Maps, Lighting, Cameras, Materials and Rendering.

Photoshop Topics Covered:
Drawing, Painted Hair, Face, Dress, Lower Body, Layers,
Use of Render Outputs and Fine Detail Painting.


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