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Object Space Modifiers - 3ds Max Reference Library

Poster: gfxscene | 15-10-2011, 22:13 
Category: Tutorials  

http://img.gfxscene.com/1318391359_3ds-max-reference-library-object-space-modifiers.jpg

Object Space Modifiers - 3ds Max Reference Library | .flv | project files | 342Mb

 

 

In this series of lessons we will take an in depth look at the object space modifiers in 3ds Max. Each video in this course is a self-contained lesson centering on one of 3ds Max's object space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max's object space modifiers.



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3ds Max 2012 - Introduction to Modeling

Poster: gfxscene | 15-10-2011, 22:13 
Category: Tutorials  

http://img.gfxscene.com/1318392419_introduction-to-modeling-in-3ds-max-2012.jpg

3ds Max 2012 - Introduction to Modeling | .flv | project files | 2.11Gb

 

 

In this collection of lessons we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike. In this series of lessons we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to easily model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this course, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.



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Deformers - Maya Rigging Reference Library

Poster: gfxscene | 15-10-2011, 22:12 
Category: Tutorials  

http://img.gfxscene.com/1318403857_maya-rigging-reference-library-deformers.jpg

Deformers - Maya Rigging Reference Library | .flv | project files | 1Gb

In this course we will take an extensive look into the Create Deformers and Edit Deformers menus in Maya. By the end of this course, we will understand how they operate, as well as discuss practical uses for each of them.



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World Space Modifiers - 3ds Max Reference Library

Poster: gfxscene | 15-10-2011, 22:11 
Category: Tutorials  

http://img.gfxscene.com/1318404842_3ds-max-reference-library-world-space-modifiers.jpg

World Space Modifiers - 3ds Max Reference Library | .flv | project files | 588Mb

In this series of lessons we will take an in depth look at the world space modifiers in 3ds Max. Each video in this course is a self-contained lesson centering on one of 3ds Max's world space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max's world space modifiers.



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CmiVFX - Introduction to DMM in MAYA

Poster: gfxscene | 15-10-2011, 22:09 
Category: Tutorials  

http://img.gfxscene.com/7aae2231a8.jpg
CmiVFX - Introduction to DMM in MAYA
H264 | English | 1024x576 | MOV | 12 fps 1050 kbps | MP3 61 kbps | 1.75 GB
Genre: eLearning

 

Description:
Maya DMM Introduction
cmiVFX releases a digital
bombshell on the video training industry for the Digital Molecular
Matter System (DMM) for Autodesk Maya AND 3DS Max. Creating Destruction
and Deformation Animations takes almost no time at all with this ground
breaking (pun intended) technology. Now you too can use the same
advanced simulation technology that high-end visual effects studios use
to bring your artistic creations to life. The DMM Plug-in is fully
integrated with Maya and 3D Studio Max and can take advantage of
features such as fields as well as keyed kinematic movement.

We will show you all of the in and out points of this system, all while
demonstrating the creative power that it can harness in each and every
artist that uses it. In our projects you will learn how to achieve
several crucial scenarios to the Visual Effects Pipeline so that you can
be up and running full speed at the end of this video.


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Digital-Tutors - Creative Development: Combining Procedural Animation and Rigid Body Dynamics in Houdini with Jonah Hall

Poster: gfxscene | 15-10-2011, 22:08 
Category: Tutorials  

http://img.gfxscene.com/1318679257_3908861.jpg
Digital-Tutors - Creative Development: Combining Procedural Animation and Rigid Body Dynamics in Houdini with Jonah Hall
3 hrs. 29 min. | 10/03/2011 | Houdini 11.0 | Author: Jonah Hall

 

In this series of lessons we're going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs. We'll learn how to build a procedural SOP Network and simulate its behavior using a SOP Solver in tandem with RBD. We will light and shade this geometry to build an animation system that can be run to create an infinite number of possibillities.


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3D-Palace - SubDivision Hard Surface Automotive Modelling Set 1

Poster: gfxscene | 15-10-2011, 22:07 
Category: Tutorials  

http://img.gfxscene.com/1318680151_3905211.jpg
3D-Palace - SubDivision Hard Surface Automotive Modelling Set 1
English | AVC1 1920x1144 10 fps | MP3 64 Kbps 22.05 KHz | 17.95 GB
Genre: eLearning

 

THIS TUTORIAL WILL MAKE YOU INTO AN AUTOMOTIVE MODELING MASTER. No, we are not speaking metaphorically. This set is the ULTIMATE automotive bodywork modeling tutorial, covering the entire chassis modeling of the BMW S1000RR - a beautiful mothercycle, a beautiful tutorial.

Learn from the master. Howard Lincoln is 3d-palace's resident Sub Division Guru. The entire bike is created in low polygon however it is created using subDivision techniques - this means at rendertime Turbosmooth with just a couple of iterations makes the bike you see in the renders on this page. Because you are working in subD, filesizes are small and refresh rates are high - no waiting 3 seconds to rotate a model! This is the BEST automotive subD tutorial available and it is ONLY available through us.


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Digital-Tutors - Modeling Female Androids in Maya 2012

Poster: gfxscene | 8-10-2011, 23:06 
Category: Tutorials  

http://img.gfxscene.com/1318009875_3777991.jpg
Digital-Tutors - Modeling Female Androids in Maya 2012
6 hrs. 28 min. | 10/03/2011 | Maya 2012 | Author: Justin Marshall
In this series of lessons, we'll use a variety of modeling tools and techniques to construct a female android in Maya. We'll start the process by setting up reference images so our results match more closely. We'll look at how to start blocking in the main elements of our android model. We'll explore methods for cutting geometry apart to use as the various pieces. We'll use smoothing methods to get nice contoured shapes and learn a few ways to create hard, beveled edges to get a machined look. We'll use polygon geometry for the most part, but we'll also use NURBS for a few specific pieces. In the end you'll have a completed android model that you built from scratch, but more importantly, you'll be familiar with the tools and techniques used so you can apply them to your own projects


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GTuts+ Texturing A Ground Fracture In 3D Studio Max

Poster: gfxscene | 8-10-2011, 23:05 
Category: Tutorials  

http://img.gfxscene.com/3f07d5cc43.jpg

CGTuts+ Texturing A Ground Fracture In 3D Studio Max

503.92 MB

 

Homepage: http://anonym.to/?http://cg.tutsplus.com/articles/news/texturing-a-ground-fracture-in-3d-studio-max-cg-premium-content/
Tutorial Details


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DSLR cinematography FXPHD dop210

Poster: gfxscene | 8-10-2011, 23:04 
Category: Tutorials  

http://img.gfxscene.com/1318053659_fxphd-dop210-dslr-cinematography.jpg

DSLR cinematography FXPHD dop210 | .mov | project files | 3.82Gb 

Every day more and more productions are exploring the use of high end DLSR for HD video. Stu Maschwitz rejoins the team and the guys in Tokyo to give the most comprehensive guide to the new phenomenon of DSLR cinematography.
Mostly shot in Tokyo and Kyoto, but as a special event later in the term, we will go on base with the US Army 55th Combat Camera Unit to look at the Canon 5D Mk II in war zone correspondent use, an unparalleled and unprecedented chance to see how these cameras are used in the most dangerous and unforgiving environments imaginable. Literally, we hope to have Stu and John putting the camera through its paces with Blackhawk helicopters and some of the bravest cameraman and women in the world with the US Army's Canon 5D Mk II specialists. A rare honor, and one we are most appreciative to have the chance to bring you.


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