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![]() Object Space Modifiers - 3ds Max Reference Library | .flv | project files | 342Mb
In this series of lessons we will take an in depth look at the object space modifiers in 3ds Max. Each video in this course is a self-contained lesson centering on one of 3ds Max's object space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max's object space modifiers. Read More | Download
![]() 3ds Max 2012 - Introduction to Modeling | .flv | project files | 2.11Gb
In this collection of lessons we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike. In this series of lessons we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to easily model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this course, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you. Read More | Download
![]() Deformers - Maya Rigging Reference Library | .flv | project files | 1Gb In this course we will take an extensive look into the Create Deformers and Edit Deformers menus in Maya. By the end of this course, we will understand how they operate, as well as discuss practical uses for each of them. Read More | Download
![]() World Space Modifiers - 3ds Max Reference Library | .flv | project files | 588Mb In this series of lessons we will take an in depth look at the world space modifiers in 3ds Max. Each video in this course is a self-contained lesson centering on one of 3ds Max's world space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max's world space modifiers. Read More | Download
![]() CmiVFX - Introduction to DMM in MAYA H264 | English | 1024x576 | MOV | 12 fps 1050 kbps | MP3 61 kbps | 1.75 GB Genre: eLearning Description: Maya DMM Introduction cmiVFX releases a digital bombshell on the video training industry for the Digital Molecular Matter System (DMM) for Autodesk Maya AND 3DS Max. Creating Destruction and Deformation Animations takes almost no time at all with this ground breaking (pun intended) technology. Now you too can use the same advanced simulation technology that high-end visual effects studios use to bring your artistic creations to life. The DMM Plug-in is fully integrated with Maya and 3D Studio Max and can take advantage of features such as fields as well as keyed kinematic movement. We will show you all of the in and out points of this system, all while demonstrating the creative power that it can harness in each and every artist that uses it. In our projects you will learn how to achieve several crucial scenarios to the Visual Effects Pipeline so that you can be up and running full speed at the end of this video. Read More | Download
![]() Digital-Tutors - Creative Development: Combining Procedural Animation and Rigid Body Dynamics in Houdini with Jonah Hall
3 hrs. 29 min. | 10/03/2011 | Houdini 11.0 | Author: Jonah Hall In this series of lessons we're going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs. We'll learn how to build a procedural SOP Network and simulate its behavior using a SOP Solver in tandem with RBD. We will light and shade this geometry to build an animation system that can be run to create an infinite number of possibillities. Read More | Download
![]() 3D-Palace - SubDivision Hard Surface Automotive Modelling Set 1
English | AVC1 1920x1144 10 fps | MP3 64 Kbps 22.05 KHz | 17.95 GB Genre: eLearning THIS TUTORIAL WILL MAKE YOU INTO AN AUTOMOTIVE MODELING MASTER. No, we are not speaking metaphorically. This set is the ULTIMATE automotive bodywork modeling tutorial, covering the entire chassis modeling of the BMW S1000RR - a beautiful mothercycle, a beautiful tutorial. Learn from the master. Howard Lincoln is 3d-palace's resident Sub Division Guru. The entire bike is created in low polygon however it is created using subDivision techniques - this means at rendertime Turbosmooth with just a couple of iterations makes the bike you see in the renders on this page. Because you are working in subD, filesizes are small and refresh rates are high - no waiting 3 seconds to rotate a model! This is the BEST automotive subD tutorial available and it is ONLY available through us. Read More | Download
![]() Digital-Tutors - Modeling Female Androids in Maya 2012
6 hrs. 28 min. | 10/03/2011 | Maya 2012 | Author: Justin Marshall In this series of lessons, we'll use a variety of modeling tools and techniques to construct a female android in Maya. We'll start the process by setting up reference images so our results match more closely. We'll look at how to start blocking in the main elements of our android model. We'll explore methods for cutting geometry apart to use as the various pieces. We'll use smoothing methods to get nice contoured shapes and learn a few ways to create hard, beveled edges to get a machined look. We'll use polygon geometry for the most part, but we'll also use NURBS for a few specific pieces. In the end you'll have a completed android model that you built from scratch, but more importantly, you'll be familiar with the tools and techniques used so you can apply them to your own projects Read More | Download
![]() CGTuts+ Texturing A Ground Fracture In 3D Studio Max 503.92 MB Homepage: http://anonym.to/?http://cg.tutsplus.com/articles/news/texturing-a-ground-fracture-in-3d-studio-max-cg-premium-content/ Tutorial Details
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![]() DSLR cinematography FXPHD dop210 | .mov | project files | 3.82Gb Every day more and more productions are exploring the use of high end DLSR for HD video. Stu Maschwitz rejoins the team and the guys in Tokyo to give the most comprehensive guide to the new phenomenon of DSLR cinematography.Mostly shot in Tokyo and Kyoto, but as a special event later in the term, we will go on base with the US Army 55th Combat Camera Unit to look at the Canon 5D Mk II in war zone correspondent use, an unparalleled and unprecedented chance to see how these cameras are used in the most dangerous and unforgiving environments imaginable. Literally, we hope to have Stu and John putting the camera through its paces with Blackhawk helicopters and some of the bravest cameraman and women in the world with the US Army's Canon 5D Mk II specialists. A rare honor, and one we are most appreciative to have the chance to bring you. Read More | Download |
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