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3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 1.17 GB Genre: Video Training The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max. The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds. The strength of this book is that it teaches all of the important game modeling elements: character environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work. Read More | Download
![]() Paint Effects: Polygons and Dynamics Advanced Techniques with Ethan Summers
.mov | project files | 4.83Gb
This DVD illuminates the particulars of getting the most out of Maya's Paint Effects. In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use Paint Effects objects as particle emitters, and create wind deformations. You'll also learn to correct such frequently occurring errors as blown-out lighting and bad shadows. Finally, Ethan shows you how to integrate Paint Effects with Pixologic ZBrush and Maya's Dynamics. Read More | Download
![]() Computer Graphics World - October/November 2011 English | True PDF | 66 pages | 11 Mb Computer Graphics World (CGW) explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film and interactive entertainment. Read More | Download
![]() Physically Based Rendering - From Theory To Implementation - 2nd Edition
Physically Based Rendering introduces the concepts and theory of photorealistic rendering handEnglish | 1200 pages | ISBN-10: 0123750792 | PDF | 133 Mb in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and subtleties of these algorithms. But this book goes further; it also describes the design strategies involved with building real systems, there is much more to writing a good renderer than stringing together a set of fast algorithms. For example, techniques for high-quality antialiasing must be considered from the start, as they have implications throughout the system. The rendering system described in this book is itself highly readable, written in a style called literate programming that mixes text describing the system with the code that implements it. Literate programming gives a gentle introduction to working with programs of this size. This lucid pairing of text and code offers the most complete and in-depth book available for understanding, designing, and building physically realistic rendering systems. Read More | Download
![]() Introduction to ZBrush 4 with Scott Spencer | 3.19 GB Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4 with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few "Quickstart" lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD. Instructor for this title: Scott Spencer. Read More | Download
![]() V-Ray Complete Manual Edition 2.1 format CHM | 209 Mb This manual includes a description of all parameters of the VRay render, and also offers some lessons to reinforce learned material. The manual contains a large number of illustrations, making it easy to explore new features in the world's most popular renderer. Read More | Download
![]() The Basics of Hacking and Penetration Testing: Ethical Hacking and Penetration Testing Made Easy By Patrick Engebretson
Publisher: S..y..n..gr,,es,,s 2011 | 180 Pages | ISBN: 1597496553 | PDF | 4 MB The Basics of Hacking and Penetration Testing serves as an introduction to the steps required to complete a penetration test or perform an ethical hack. You learn how to properly utilize and interpret the results of modern day hacking tools; which are required to complete a penetration test. Tool coverage will include, Backtrack Linux, Google, Whois, Nmap, Nessus, Metasploit, Netcat, Netbus, and more. A simple and clean explanation of how to utilize these tools will allow you to gain a solid understanding of each of the four phases and prepare them to take on more in-depth texts and topics. This book includes the use of a single example (pen test target) all the way through the book which allows you to clearly see how the tools and phases relate. Read More | Download
Using Zbrush and Photoshop to concept characters on the fly. Once two or three initial concepts are done, I will pick the one I like best to do a 'final model'. In this I will cover existing zbrush tools, as well as how to make custom brushes that achieve results otherwise difficult. We will refine the primary forms sculpted in the initial session, then define them and clean them. Lastly we will add any accessories that are needed to complete the final bust. Read More | Download
The aim of this eBook is to show and explain how you might tackle rigging your 3D character for animation. The six chapters within this eBook will give help and advice to novices and experts who are looking to build on their rigging skills or approach rigging for the first time. The series gives a detailed step by step guide as to how to approach rigging but also shows us how to tackle common problems and issues that regularly occur even in a professional environment. The artists will be reflecting on working in the industry as well as talking us through their individual approaches to creating the best rigs possible. Product details Author: 3DTotal.com Ltd Tutorial by: Richard Kazuo & Danilo Pinheiro Platform: Maya Read More | Download
![]() For the Love of Letters - A 21st-Century Guide to the Art of Letter Writing C.llins Living | 2007 | ISBN: 0061215309 | 172 pages | PDF | 1,3 MB Read More | Download |
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