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GFXScene provides the latest releases concerning computer graphics, including : Software, Plugins, Tutorials, Ebooks, Photoshop stuff, Vectors, 3D models, Fonts, Icons, Templates and scripts, Wallpapers and much more. Any file and anything else on gfxscene.com is for educational purposes and all the content is provided by our users.If your copyrighted material has been posted on gfxscene.com, feel free to contact us. Please don't forget to inculde URL of copyrighted material.


FXPHD - FUM201: Intermediate FumeFX

Poster: gfxscene | 31-01-2012, 18:47 
Category: Tutorials  

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FXPHD - FUM201: Intermediate FumeFX
English | h264 yuv420p 1152x720 24.00 fps | aac 44100 Hz mono | 1.37 GB
Genre: Video Training

In Intermediate Fume FX, we jump right in the deep end, initially introducing a lot of the core concepts behind Fume FX and how Congruent Solvers work - such as Fume FX, Phoenix, Maya Fluids etc. all work. These Fundamental Subjects Are Crucial to Understanding fluids, as well as Getting More Hands on in Learning the initial steps to How Fume FX Works, as well as IT's interface and a lot of IT's Powerful Key features.


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Fxphd - AVD101: Avid for indie film and commercials

Poster: gfxscene | 31-01-2012, 18:46 
Category: Tutorials  

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Fxphd - AVD101: Avid for indie film and commercials | 1.16GB
English | MOV | h264, yuv420p, 1152x720, 23.98 fps(r) (eng) | aac, 44100 Hz, mono

In this course,FXPHD covers the Avid Media Composer software, available on both Mac and Windows platforms, with a focus on Independent filmmaking and new media projects.



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Digital Tutors - Professional Series - Designing Logos for Clients

Poster: gfxscene | 31-01-2012, 18:38 
Category: Tutorials  

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Digital Tutors] Professional Series - Designing Logos for Clients
English | FLV | VP6 920x760 15 fps ~400 Kbps | MP3 44,1kHz 1ch 96Kbps | 518 MB
Genre: Video Training
1 hrs. 26 min. | April 4, 2011 | Illustrator CS5 and up, Photoshop CS5 and up | Author: Eddie Russell
In this Professional Series course, we will take a detailed look into the behind the scenes process of designing a logo for a client from scratch. This specific high-level course was designed to evolve your workflow processes, refine your problem solving techniques, and master your logo designing skills. The objectives for this fast-pace, intensive course are to help you understand why each step in this process is critical to delivering a successful and effective logo to our clients. By the end of this training, you will have the ability to take this process, modify it and apply it to any logo design project.


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video2brain 2D Character Animation in After Effect

Poster: gfxscene | 31-01-2012, 18:36 
Category: Tutorials  

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video2brain 2D Character Animation in After Effects | 702 MB
Genre: Video Training
In her career as an animator, Angie Taylor has developed some powerful techniques for creating quick but compelling 2D animation, and in this workshop she shares those secrets with you. You�ll learn how to import layered files and paths from Illustrator into After Effects and how to animate flat vector artwork in both 2D and 3D space, and you�ll explore options for outputting your animations. The videos are short, focused, and solution-oriented, and all the project files are included so you can follow along as you go.


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VTC - Toon Boom Studio 5

Poster: gfxscene | 31-01-2012, 18:33 
Category: Tutorials  

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VTC - Toon Boom Studio 5
English | Format: QuickTime | Video: AVC 800x600 4:3 7,519 fps ~ 106 kbps | Audio: AAC 44,1 kHz 2ch 48 kbps | 492MB
Toon Boom Studio is an industry standard 2D animation application.Used to create animation for film, television and the Web, this powerful software can be used to bring your stories to life.

VTC author Dwayne Ferguson, a professional animator and television art director, shows you step by step, how to get the most out of this powerful software. Learn the Toon Boom Studio interface, animation principals and techniques. Work files are included. To get started today, simply click on one of the Toon Boom Studio movies.


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FXPHD : FLM202

Poster: gfxscene | 31-12-2011, 01:43 
Category: Tutorials  

http://img.gfxscene.com/1324921258_4969545.jpg

FXPHD – FLM202 – Flame in Production | 1.93 Gb
Genre: eLearnig, Movie Production

 

his course is in the spirit of our most popular courses here at fxphd: doing some cool shots and providing the footage for you to work along on the shots yourself. Professor and Dean Mike Seymour will be compositing a bunch of shots and looking at a range of new features in the 2009 versions of Flint/Flame. In addition to compositing shots using Flame’s built-in tools, this course will also use the Foundry’s Furnace plugins to tackle the work.


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Digital - Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo

Poster: gfxscene | 31-12-2011, 01:42 
Category: Tutorials  

http://img.gfxscene.com/1324930675_dt_cdev.photorealistic-time-lapse.jpg

Digital - Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo

2 hrs. 38 min. | December 23, 2011 | Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2 | Author: Martin Mayer

 

In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video. Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.


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Digital - Tutors - Reusing Control Rigs in Maya

Poster: gfxscene | 31-12-2011, 01:41 
Category: Tutorials  

http://img.gfxscene.com/1324935598_dt-rcontrol-rigs-in-maya.jpg

Digital - Tutors - Reusing Control Rigs in Maya
3 hrs. 37 min. | December 23, 2011 | Autodesk Maya 2012 | Author: Delano Athias

 

In this Maya tutorial, you will learn techniques for reusing control rigs in Maya to work more efficiently. Throughout the tutorial you will learn techniques for re-purposing rigs to save time in your character setup pipeline. We'll start by merging a completed rig into our character's scene. At that point, we will start modifying the rig to match the proportions of our character. Moving on from there, we will then add controls that are necessary to accommodate any new accessories that require controls. We'll also learn techniques for rigging hair and belts, and use Mel scripts, to help us to cut time on repetitive tasks. By the end of this tutorial, you'll learn how to reuse your own rigged assets, to, in the end, be more productive to your team.


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Waylon Brinck - Materials An Introduction in Unreal Development Kit

Poster: gfxscene | 31-12-2011, 01:41 
Category: Tutorials  

http://img.gfxscene.com/1324999427_.jpg
Waylon Brinck - Materials An Introduction in Unreal Development Kit
.mov | project files | 1.95Gb

 

 

Waylon Brinck teaches the fundamentals of creating materials in the Unreal Development Kit. Waylon begins by showing examples of what’s possible to create in Unreal, then dives directly into the basic features of the editor. With an eye on developing a deep fundamental understanding of the tools, Waylon covers a variety of progressively more advanced features, with plenty of examples along the way. You’ll also receive a brief introduction to more advanced features like vector math and reflections, as well as performance optimization. Whether you’re new to material creation in general, or just new to Unreal, this video contains everything you need to get up to speed quickly.Instructor for this title: Waylon Brinck



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Digital - Tutors - Using Texture to Enhance Digital Paintings in Photoshop CS5

Poster: gfxscene | 31-12-2011, 01:39 
Category: Tutorials  

http://img.gfxscene.com/1325017760_dt-paintings-in-photoshop-cs5.jpg

Digital - Tutors - Using Texture to Enhance Digital Paintings in Photoshop CS5
1 hrs. 32 min. | December 23, 2011 | Photoshop CS5 | Author: Eddie Russell

 

In this tutorial we will learn several different techniques for adding texture to our digital paintings in Photoshop. Texture and surface detail is one area that is often overlooked by digital painters. By strategically implementing texture in your digital paintings, you can not only raise the quality of the image but also the level of realism. With this course we’ll get started by diving into Photoshop’s brushes. We’ll learn how we can create and configure our own custom brushes to paint texture. From here we’ll learn how to create our own patterns and several of the areas where these patterns can be utilized. Next we’ll look at some ways that we can bring images into our paintings, layering them over areas to create texture with the help of blend modes. Finally, we’ll learn a few methods of making our two dimensional textures appear to wrap around the three dimensional forms of our painting. After completing this course, you’ll be well equipped to begin experimenting with texture in your own digital paintings.


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