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GFXScene provides the latest releases concerning computer graphics, including : Software, Plugins, Tutorials, Ebooks, Photoshop stuff, Vectors, 3D models, Fonts, Icons, Templates and scripts, Wallpapers and much more. Any file and anything else on gfxscene.com is for educational purposes and all the content is provided by our users.If your copyrighted material has been posted on gfxscene.com, feel free to contact us. Please don't forget to inculde URL of copyrighted material.


Maxon Cinema 4D R12 Plug-Ins Collection

Poster: gfxscene | 8-08-2011, 21:08 
Category: Plugins  

Maxon Cinema 4D R12 Plug-Ins Collection | 2.8Gb

CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.


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Procedural CityEngine Pro 2010.3 0124R/0125R (Windows/x86/x64/Linux)

Poster: gfxscene | 2-07-2011, 16:45 
Category: Application, Plugins  

http://img.gfxscene.com/1308982182560.jpg
Procedural CityEngine Pro 2010.3 0124R/0125R (Windows/x86/x64/Linux) | 256/251/242 Mb

CityEngine is a standalone software that provides professional users in entertainment, architecture, urban planning, GIS and general 3D content production with a unique conceptual design and modeling solution for the efficient creation of 3D cities and buildings.


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EdgeChEx 6.0.0 Max 2008-2012 32/64bit

Poster: gfxscene | 2-07-2011, 16:33 
Category: Plugins, Plugins - 3DS Max  

http://img.gfxscene.com/EdgeChEx_q.jpg

Information:

This plugin allows to create chamfer (simple and advanced) selected edges and extrude new polygons after chamfer.

Requirements:

3ds Max 2008 or higher


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Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit

Poster: gfxscene | 29-06-2011, 15:51 
Category: Plugins, Plugins - 3DS Max  

http://img.gfxscene.com/1308986249635.jpg
Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit

glu3D is a complete system that makes easy making liquids in Autodesk's 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.



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SitniSati DreamScape 2.5F for 3ds Max 2012 (32/64Bit)

Poster: gfxscene | 19-06-2011, 13:03 
Category: Plugins, Plugins - 3DS Max  

http://img.gfxscene.com/16668IMM1308210670287_2.jpg
SitniSati DreamScape Ver2.5F for 3DsMAX 2012 32Bit/64Bit

DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects. We have created an API for those who would like to create custom filters for terrain processing and modification. DreamScape’s Terra also allows importing standard DEM, SDTS and Terragen files. The possibilities are unlimited.

 http://img.gfxscene.com/link.png  http://cgtorrent.net/details.php?id=26



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MultiScatter 1.1.07a For 3dsMax2009-2012

Poster: gfxscene | 16-06-2011, 09:51 
Category: Plugins, Plugins - 3DS Max  

http://img.gfxscene.com/9920677623.jpg
 

 

 

MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.
Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created to solve these problems. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb.
The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). This allows the application of polygon models without missing productivity and capacity of RAM.
Animated objects support and animated VRayProxy support allows creating huge amounts of animated objects. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods.
The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye.
MultiScatter includes integrated procedure map/card - MultiScatterTexture. This card helps to create uncountable amount of various tones to gain a more realistic appearance of the scenes with huge number of similar objects. There can be, for example, different tones of leaves in a forest or various colours of cars at the parking area. MultiScatterTexture is able also to define different tones for the mixing materials, cards, etc.
MultiScatterTexture may be applied both to the MultiScatter objects and to any other objects at the scene.

http://img.gfxscene.com/link.png    http://cgtorrent.net/details.php?id=25



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Krakatoa1.6.1.44739

Poster: gfxscene | 16-06-2011, 09:40 
Category: Plugins, Plugins - 3DS Max  

 


It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.



The rendering features include Particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials; Particle Self-Shadowing and Shadow Casting from and onto matte objects; support for per-particle Scatter, Emission, Absorption and Density data, Various Light Scattering models incl. Isotropic, Phong Surface, Schlick and Henyey-Greenstein; Environment Reflections; Motion Blur and Depth Of Field effects; Ambient Participating Medium Extinction and more.



The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices; Particle Retiming using custom graphs, offset and limit range behaviors; Particle Data Channels access via a powerful node-based MagmaFlow editor; read and write access to particle data via MAXScript

 

http://img.gfxscene.com/link.png    http://cgtorrent.net/details.php?id=24



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SpeedTree v5.0

Poster: gfxscene | 12-06-2011, 23:57 
Category: Application, Plugins, Plugins - 3DS Max  

http://img.gfxscene.com/7433034564.jpg

 

SpeedTree is a powerful toolkit for creating and rendering vegetation in games.
SpeedTree Modeler will change the way you think about procedural content creation. Never again will artists need to sacrifice design choices and settle for a look and feel bound by a limited set of quirky function buttons.
We've got an answer for all facets of real-time tree rendering: art assets, tree modeling, lighting, physics, and run-time performance – you name it, we've got you covered.

SpeedTree 5.0 for real-time development
Version 5.0 has reached maturity and has been officially released! This feature-packed, complete vegatation solution has all the tools needed to make your trees come true.

Industrial Light & Magic has licensed SpeedTree® Cinema, the newest member of the renowned SpeedTree line, offering procedural and hand modeling options for unprecedented speed and precision in tree design.



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Singular pluraleyes v1.2.13 for Premiere Pro

Poster: gfxscene | 12-06-2011, 23:52 
Category: Plugins  

http://img.gfxscene.com/4024552396.jpg
PluralEyes® saves hours in post-production for multi-camera edits, dual-system audio or multi-take workflows such as music videos. It automatically synchronizes all your audio and video clips without the need for timecode, clappers or any special preparation.


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Alien Skin Bokeh 2.0.1.385 Standalone & Plug-in fo Adobe Photoshop X-FORCE

Poster: gfxscene | 4-06-2011, 10:29 
Category: Plugins  

http://img.gfxscene.com/1642941.png
Alien Skin Bokeh provides a wide range of creative focus effects and accurate lens simulation in a simple interface. Photographers use Bokeh to draw attention to their subject by manipulating focus, vignette, and depth of field. Bokeh gives you the visual language of specialized lenses without the expense or hassle. Just drop a focus region over your subject and choose a preset or easily craft your own look. Bokeh 2 is dramatically faster, has multiple focus regions, motion blur, and a more flexible vignette.


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