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GFXScene provides the latest releases concerning computer graphics, including : Software, Plugins, Tutorials, Ebooks, Photoshop stuff, Vectors, 3D models, Fonts, Icons, Templates and scripts, Wallpapers and much more. Any file and anything else on gfxscene.com is for educational purposes and all the content is provided by our users.If your copyrighted material has been posted on gfxscene.com, feel free to contact us. Please don't forget to inculde URL of copyrighted material.


ZBW Topology

Poster: gfxscene | 1-10-2011, 20:59 
Category: Tutorials  

http://img.gfxscene.com/1317364377_zbw-topology.jpg
ZBW Topology | project files | .mp4 | 404Mb


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Digital Tutors Introduction to Character Rigging in CINEMA 4D

Poster: gfxscene | 1-10-2011, 20:58 
Category: Tutorials  

http://img.gfxscene.com/1317378521_.jpg
Digital Tutors Introduction to Character Rigging in CINEMA 4D | project files | .flv | 1.03Gb

In this collection of lessons we will learn the foundations of rigging characters in CINEMA 4D.
This course will provide you with a foundation for rigging characters in CINEMA 4D. We will take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We will learn everything from proper joint placement and working with constraints to learning how to utilize some of the CINEMA 4D robust skinning tools to remove the fear of painting weights and, instead, make the process enjoyable. We will cover how to make our controls efficient and simple, and also learn ways we can work with Xpresso to regulate how some of our joints and controls behave. By the end of this course, you will have the foundation you need to create your own rigs that produce believable and entertaining character performances.



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ZBW Sculpting Hard Surfaces, Armor and Repetitive Patterns

Poster: gfxscene | 1-10-2011, 20:57 
Category: Tutorials  

http://img.gfxscene.com/1317451767_sculpting-hard-surfaces-armor-and-repetitive-patterns.jpg
ZBW Sculpting Hard Surfaces, Armor and Repetitive Patterns


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video2brain - Color Correction in Premiere Pro

Poster: gfxscene | 1-10-2011, 20:56 
Category: Tutorials  

http://img.gfxscene.com/60f01bbeb6799690a0d05104b8c16344.jpg
video2brain - Color Correction in Premiere Pro
Duration: 2h 41m | Video: AVC (.mp4) 1024x576 | Audio: AAC 44.1KHz Mono | 702 MB
Language: English | Level: Intermediate
Genre: Video Training

Analyze and Optimize the Color in Your Video
Color correction is one of those sets of skills many editors put off for another day — partly because they can make do with simple adjustments, and partly because many of the controls and options are a little alien. In this course, master editor Maxim Jago demystifies color correction and gives detailed explanations of the key controls, options, workflows, and best practices for color correction with Premiere Pro. After being introduced to the standard tools for measuring color and light, you’ll learn about the Fast Color Corrector, the Three-Way Color Corrector, and other color correction effects. You’ll also learn how to fix and match color with presets, as well as how to use After Effects and third-party plug-ins to do the few things that Premiere Pro can’t do. After competing this workshop you’ll have all the skills you need to fix it in post.


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Digital-Tutors - Finishing a 3D Image in Photoshop CS5

Poster: gfxscene | 1-10-2011, 20:55 
Category: Tutorials  

http://img.gfxscene.com/1317461594_3681991.jpg
Digital-Tutors - Finishing a 3D Image in Photoshop CS5
1 hrs. 44 min. |Released on June 1, 2011 |Project Files Included (53 MB)
Required Software: Photoshop CS5 and up

 

In this collection of lessons we will learn how to quickly improve the quality of our renders in Photoshop.

We will get things rolling by critiquing our render, looking for areas that could be improved on. After we have identified several changes that need to be made, we will begin enacting these changes focusing on non-destructive workflows. We will go through a variety of improvements each varying in complexity. From something as simple as correcting the colors, tones and range of value for our character and background to completely reconstructing the primary light sources in the composition in order to improve the flow of the image.


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Cut and Shut: Paint & Roto Power Techniques | 3.35 GB

Poster: gfxscene | 1-10-2011, 20:54 
Category: Tutorials  

http://img.gfxscene.com/650e0cf2c9.jpg
Cut and Shut: Paint & Roto Power Techniques | 3.35 GB
Video: avc1 MPEG4 (H264) .MP4 | 6h 7m | Resolution: 1920x1080 | Audio: mp4a AAC 44100Hz
Genre: eLearning | Language: English

 

Rotoscoping is a key skill for all visual effects artists. Supercharge your roto using the power tools and rock solid motion tracking data found in Imagineer Systems Mocha & mochaShape.

Here are the exercises:
01. Introduction to Rotoscoping (24:42)
02. Understanding the Tools (52:53)
03. Concepts for Roto (51:56)
04. Concepts for Paint (01:00:27)
05. Roto for Greenscreen (50:51)
06. Beauty Retouching I (32:43)
07. Beauty Retouching II (01:01:31)
08. Wire Removal (37:10)
09. Changing the Time of Day (58:07)
10. Track & Procedural Mattes (42:31)
11. Roto Hand and Motion Blur (43:23)
12. The Invisible Man (44:11)
13. The Invisible Man Extended - Creating a clean plate
14. Intro to Mocha V2 - New Features


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Digital-Tutors - Utilizing the 3D Features of Photoshop CS5

Poster: gfxscene | 1-10-2011, 20:53 
Category: Tutorials  

http://img.gfxscene.com/1317462462_3682161.jpg

Digital-Tutors - Utilizing the 3D Features of Photoshop CS5
1 hrs. 40 min. |Released on January 3, 2011 |Project Files Included (9 MB)
Required Software: Photoshop CS5 and higher

 

In this series of lessons we will be exploring many of the 3D features found in Photoshop CS5.

Using these tools and features, we can now incorporate high-quality 3D elements directly into our design layouts without having to rely on any sort of external 3D application. We will begin this course by learning how to adjust the OpenGL settings in Photoshop in order to have faster feedback and response when working with 3D objects. We will also learn how to move our objects and virtual cameras through the 3D workspace in Photoshop. From there, we will learn how to apply materials and textures to our 3D objects, utilize the Repouss© feature in Photoshop to create 3D geometry from scratch, work with 3D lights, shadows and rendering, as well as highlighting many other tools, tips, and workflows that will allow you quickly begin using these features in your own projects.


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FXPHD MOD301 - Advanced Environment

Poster: gfxscene | 1-10-2011, 20:52 
Category: Tutorials  

http://img.gfxscene.com/1317463343_3678821.jpg
FXPHD MOD301 - Advanced Environment

For our first environment modelling-centric course at fxphd, Wayne Robson will be covering the creation of the highly detailed cathedral interior of Durham Cathedral in England. Its final use is as background to fair number of green screen live action plates, so a photo real asset is needed.

 

Robson will cover the creation , texturing and final lighting and materials using combination of Mudbox and 3DSMax. Although these apps are used, other applications can be used as well using the same or very similar methods to those shown. The course will show from how to break down and plan a highly complex model to the final model and renders themselves which can be then used along with tracking data in the final shot.


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Eat3D - Mudbox - A Comprehensive Introduction

Poster: gfxscene | 1-10-2011, 20:51 
Category: Tutorials  

http://img.gfxscene.com/1317464409_3678501.jpgEat3D - Mudbox - A Comprehensive Introduction | 540MB

In this DVD, Instructor Riki Babington guides you through many of the powerful features in Autodesk Mudbox. Riki starts off with the UI and then goes into importing and exporting your meshes. From there he gets into the sculpt brushes and then into the extensive painting features.

 

Further topics include using pose tools, curves, cameras and lights, viewport filters, map extraction, sculpting with maps, and rendering. As a bonus he then goes into the new features recently released in the Subscription Advantage Pack including the Gigatexel Engine, smoothing groups, creating and combining normal maps from bump maps, using the tiling plane, and much more. Finally, Riki demonstrates how to create a portfolio quality sculpt of an old wall. He begins inside 3ds Max and goes all the way through completion.




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PSDTuts+ Create 3D Displacement Effects

Poster: gfxscene | 1-10-2011, 20:49 
Category: Tutorials  

http://img.gfxscene.com/936b197dfd.jpg

PSDTuts+ Create 3D Displacement Effects – Psd Premium Tutorial | 278.9 MB

 

In this  PSD Premium tutorial, author Mark Mayers will walk you through the creative process of applying some cool halftone and 3D displacement effects. The main focus of this tutorial is to explore Photoshop’s often-misunderstood Displace Filter and how it can be utilized to re-create a popular style of illustration


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